public override void maintainKey(AMITarget itarget, UnityEngine.Object targetObj) { if (itarget.isMeta) { if (string.IsNullOrEmpty(_cameraPath)) { if (_camera) { _cameraPath = AMUtil.GetPath(itarget.root, _camera); itarget.SetCache(_cameraPath, _camera.transform); } } if (string.IsNullOrEmpty(_cameraEndPath)) { if (_cameraEnd) { _cameraEndPath = AMUtil.GetPath(itarget.root, _cameraEnd); itarget.SetCache(_cameraEndPath, _cameraEnd.transform); } } _camera = null; _cameraEnd = null; } else { if (!_camera) { if (!string.IsNullOrEmpty(_cameraPath)) { Transform t = itarget.GetCache(_cameraPath); if (!t) { t = AMUtil.GetTarget(itarget.root, _cameraPath); } _camera = t ? t.GetComponent <Camera>() : null; } } if (!_cameraEnd) { if (!string.IsNullOrEmpty(_cameraEndPath)) { Transform t = itarget.GetCache(_cameraEndPath); if (!t) { t = AMUtil.GetTarget(itarget.root, _cameraEndPath); } _cameraEnd = t ? t.GetComponent <Camera>() : null; } } _cameraPath = ""; _cameraEndPath = ""; } }
public bool setCamera(AMITarget itarget, Camera camera) { if (getCamera(itarget) != camera) { if (camera) { if (itarget.isMeta) { _camera = null; _cameraPath = AMUtil.GetPath(itarget.root, camera); itarget.SetCache(_cameraPath, camera.transform); } else { _camera = camera; _cameraPath = ""; } } else { _camera = null; _cameraPath = ""; } return(true); } return(false); }
public Camera getCamera(AMITarget itarget) { if (itarget.isMeta) { if (!string.IsNullOrEmpty(_cameraPath)) { Transform t = itarget.GetCache(_cameraPath); if (t) { return(t.GetComponent <Camera>()); } else { t = AMUtil.GetTarget(itarget.root, _cameraPath); itarget.SetCache(_cameraPath, t); if (t) { return(t.GetComponent <Camera>()); } } } return(null); } else { return(_camera); } }
public override void maintainKey(AMITarget itarget, UnityEngine.Object targetObj) { if (itarget.isMeta) { if (string.IsNullOrEmpty(targetPath)) { if (target) { targetPath = AMUtil.GetPath(itarget.root, target); itarget.SetCache(targetPath, target); } } target = null; } else { if (!target) { if (!string.IsNullOrEmpty(targetPath)) { target = itarget.GetCache(targetPath); if (!target) { target = AMUtil.GetTarget(itarget.root, targetPath); } } } targetPath = ""; } }
/// <summary> /// Gets the target relative to animator's hierarchy if we are referencing via AnimatorMeta /// </summary> public UnityEngine.Object GetTarget(AMITarget target) { UnityEngine.Object ret = null; if (target != null && target.isMeta) { Transform tgt = target.GetCache(_targetPath); if (tgt) { ret = GetSerializeObject(tgt.gameObject); } else { tgt = Utility.GetTarget(target.root, _targetPath); target.SetCache(_targetPath, tgt); if (tgt) { ret = GetSerializeObject(tgt.gameObject); } } } else { ret = GetSerializeObject(null); } return(ret); }
public void SetTarget(AMITarget target, Transform item) { if (target.isMeta && item) { _targetPath = Utility.GetPath(target.root, item); target.SetCache(_targetPath, item); SetSerializeObject(GetSerializeObject(item.gameObject)); } else { _targetPath = ""; SetSerializeObject(item ? GetSerializeObject(item.gameObject) : null); } }
public void SetTarget(AMITarget itarget, Transform t) { if (itarget.isMeta) { target = null; targetPath = AMUtil.GetPath(itarget.root, t); itarget.SetCache(targetPath, t); } else { target = t; targetPath = ""; } }
public virtual void maintainTrack(AMITarget itarget) { Object obj = null; //fix the target info if (itarget.isMeta) { if (string.IsNullOrEmpty(_targetPath)) { obj = GetSerializeObject(null); if (obj) { _targetPath = Utility.GetPath(itarget.root, obj); itarget.SetCache(_targetPath, Utility.GetTransform(obj)); } } SetSerializeObject(null); } else { obj = GetSerializeObject(null); if (obj == null) { if (!string.IsNullOrEmpty(_targetPath)) { Transform tgt = itarget.GetCache(_targetPath); if (tgt == null) { tgt = Utility.GetTarget(itarget.root, _targetPath); } if (tgt) { obj = GetSerializeObject(tgt.gameObject); } SetSerializeObject(obj); } } _targetPath = ""; } //maintain keys foreach (AMKey key in keys) { key.maintainKey(itarget, obj); } }
public Transform GetTarget(AMITarget itarget) { Transform ret = null; if (itarget.isMeta) { if (!string.IsNullOrEmpty(targetPath)) { ret = itarget.GetCache(targetPath); if (ret == null) { ret = AMUtil.GetTarget(itarget.root, targetPath); itarget.SetCache(targetPath, ret); } } } else { ret = target; } return(ret); }
public override void maintainKey(AMITarget itarget, UnityEngine.Object targetObj) { if(itarget.isMeta) { if(string.IsNullOrEmpty(_cameraPath)) { if(_camera) { _cameraPath = AMUtil.GetPath(itarget.root, _camera); itarget.SetCache(_cameraPath, _camera.transform); } } if(string.IsNullOrEmpty(_cameraEndPath)) { if(_cameraEnd) { _cameraEndPath = AMUtil.GetPath(itarget.root, _cameraEnd); itarget.SetCache(_cameraEndPath, _cameraEnd.transform); } } _camera = null; _cameraEnd = null; } else { if(!_camera) { if(!string.IsNullOrEmpty(_cameraPath)) { Transform t = itarget.GetCache(_cameraPath); if(!t) t = AMUtil.GetTarget(itarget.root, _cameraPath); _camera = t ? t.GetComponent<Camera>() : null; } } if(!_cameraEnd) { if(!string.IsNullOrEmpty(_cameraEndPath)) { Transform t = itarget.GetCache(_cameraEndPath); if(!t) t = AMUtil.GetTarget(itarget.root, _cameraEndPath); _cameraEnd = t ? t.GetComponent<Camera>() : null; } } _cameraPath = ""; _cameraEndPath = ""; } }
public Transform GetTarget(AMITarget itarget) { Transform ret = null; if(itarget.isMeta) { if(!string.IsNullOrEmpty(targetPath)) { ret = itarget.GetCache(targetPath); if(ret == null) { ret = AMUtil.GetTarget(itarget.root, targetPath); itarget.SetCache(targetPath, ret); } } } else ret = target; return ret; }
public void SetTarget(AMITarget itarget, Transform t) { if(itarget.isMeta) { target = null; targetPath = AMUtil.GetPath(itarget.root, t); itarget.SetCache(targetPath, t); } else { target = t; targetPath = ""; } }
public virtual void maintainTrack(AMITarget itarget) { Object obj = null; //fix the target info if(itarget.isMeta) { if(string.IsNullOrEmpty(_targetPath)) { obj = GetSerializeObject(null); if(obj) { _targetPath = AMUtil.GetPath(itarget.root, obj); itarget.SetCache(_targetPath, AMUtil.GetTransform(obj)); } } SetSerializeObject(null); } else { obj = GetSerializeObject(null); if(obj == null) { if(!string.IsNullOrEmpty(_targetPath)) { Transform tgt = itarget.GetCache(_targetPath); if(tgt == null) tgt = AMUtil.GetTarget(itarget.root, _targetPath); if(tgt) obj = GetSerializeObject(tgt.gameObject); SetSerializeObject(obj); } } _targetPath = ""; } //maintain keys foreach(AMKey key in keys) key.maintainKey(itarget, obj); }
public void SetTarget(AMITarget target, Transform item) { if(target.isMeta && item) { _targetPath = AMUtil.GetPath(target.root, item); target.SetCache(_targetPath, item); SetSerializeObject(GetSerializeObject(item.gameObject)); } else { _targetPath = ""; SetSerializeObject(item ? GetSerializeObject(item.gameObject) : null); } }
public bool setCamera(AMITarget itarget, Camera camera) { if(getCamera(itarget) != camera) { if(camera) { if(itarget.isMeta) { _camera = null; _cameraPath = AMUtil.GetPath(itarget.root, camera); itarget.SetCache(_cameraPath, camera.transform); } else { _camera = camera; _cameraPath = ""; } } else { _camera = null; _cameraPath = ""; } return true; } return false; }
public override void maintainKey(AMITarget itarget, UnityEngine.Object targetObj) { if(itarget.isMeta) { if(string.IsNullOrEmpty(targetPath)) { if(target) { targetPath = AMUtil.GetPath(itarget.root, target); itarget.SetCache(targetPath, target); } } target = null; } else { if(!target) { if(!string.IsNullOrEmpty(targetPath)) { target = itarget.GetCache(targetPath); if(!target) target = AMUtil.GetTarget(itarget.root, targetPath); } } targetPath = ""; } }
public Camera getCamera(AMITarget itarget) { if(itarget.isMeta) { if(!string.IsNullOrEmpty(_cameraPath)) { Transform t = itarget.GetCache(_cameraPath); if(t) return t.GetComponent<Camera>(); else { t = AMUtil.GetTarget(itarget.root, _cameraPath); itarget.SetCache(_cameraPath, t); if(t) return t.GetComponent<Camera>(); } } return null; } else return _camera; }
/// <summary> /// Gets the target relative to animator's hierarchy if we are referencing via AnimatorMeta /// </summary> public UnityEngine.Object GetTarget(AMITarget target) { UnityEngine.Object ret = null; if(target.isMeta) { Transform tgt = target.GetCache(_targetPath); if(tgt) ret = GetSerializeObject(tgt.gameObject); else { tgt = AMUtil.GetTarget(target.root, _targetPath); target.SetCache(_targetPath, tgt); if(tgt) ret = GetSerializeObject(tgt.gameObject); } } else ret = GetSerializeObject(null); return ret; }