// set render texture or colors if render texture is used (stills handled in AMTake) private void setRenderTexture(AMITarget itarget, AMCameraFade cf, float frame, int firstTargetType, int secondTargetType, bool isReversed, AMCameraSwitcherKey action) { Camera firstCamera = (isReversed ? action.getCameraEnd(itarget) : action.getCamera(itarget)); Camera secondCamera = (isReversed ? action.getCamera(itarget) : action.getCameraEnd(itarget)); if(isReversed && frame == action.frame) { if(firstTargetType == 0) AMUtil.SetTopCamera(firstCamera, GetCachedCameras(itarget)); } else { if(secondTargetType == 0) AMUtil.SetTopCamera(secondCamera, GetCachedCameras(itarget)); } if(action.still || (firstTargetType != 0 && secondTargetType != 0)) return; bool isPro = AMTakeData.isProLicense; // first target is camera, set render texture if(firstTargetType == 0) { // if should update render texture if(/*!cf.tex ||*/ cf.shouldUpdateRenderTexture || (isPro && (!firstCamera.targetTexture || !cf.isRenderTextureSetupFor(firstCamera)/*|| firstCamera.targetTexture != cf.tex*/))) { if(isPro) { cf.setupRenderTexture(firstCamera); } else { cf.useRenderTexture = false; // show place-holder if non-pro cf.colorTex = Color.white; cf.hasColorTex = false; cf.clearScreenTex(); cf.placeholder = true; } } } }
// set render texture or colors if render texture is used (stills handled in AMTake) private void setRenderTexture(AMCameraFade cf, float frame, int firstTargetType, int secondTargetType, bool isReversed, AMCameraSwitcherAction action, bool isPreview) { Camera firstCamera = (isReversed ? action.endCamera : action.startCamera); Camera secondCamera = (isReversed ? action.startCamera : action.endCamera); if(isReversed && frame == action.startFrame) { if(firstTargetType == 0) AMTween.SetTopCamera(firstCamera,cachedAllCameras); } else { if(secondTargetType == 0) AMTween.SetTopCamera(secondCamera,cachedAllCameras); } if(action.still || (firstTargetType != 0 && secondTargetType != 0)) return; bool isPro = AMTake.isProLicense; // first target is camera, set render texture if(firstTargetType == 0) { // if should update render texture if(/*!cf.tex ||*/ cf.shouldUpdateRenderTexture || (isPro && (!firstCamera.targetTexture || !cf.isRenderTextureSetupFor(firstCamera)/*|| firstCamera.targetTexture != cf.tex*/))) { if(isPro) { cf.setupRenderTexture(firstCamera); } else { cf.useRenderTexture = false; // show place-holder if non-pro cf.colorTex = Color.white; cf.tex2d = (Texture2D)Resources.Load("am_indie_placeholder"); cf.hasColorTex = false; if(!cf.placeholder) cf.placeholder = true; } } } }
// set render texture or colors if render texture is used (stills handled in AMTake) private void setRenderTexture(AMCameraFade cf, float frame, int firstTargetType, int secondTargetType, bool isReversed, AMCameraSwitcherAction action, bool isPreview) { Camera firstCamera = (isReversed ? action.endCamera : action.startCamera); Camera secondCamera = (isReversed ? action.startCamera : action.endCamera); if (isReversed && frame == action.startFrame) { if (firstTargetType == 0) { AMTween.SetTopCamera(firstCamera, cachedAllCameras); } } else { if (secondTargetType == 0) { AMTween.SetTopCamera(secondCamera, cachedAllCameras); } } if (action.still || (firstTargetType != 0 && secondTargetType != 0)) { return; } bool isPro = AMTake.isProLicense; // first target is camera, set render texture if (firstTargetType == 0) { // if should update render texture if (/*!cf.tex ||*/ cf.shouldUpdateRenderTexture || (isPro && (!firstCamera.targetTexture || !cf.isRenderTextureSetupFor(firstCamera) /*|| firstCamera.targetTexture != cf.tex*/))) { if (isPro) { cf.setupRenderTexture(firstCamera); } else { cf.useRenderTexture = false; // show place-holder if non-pro cf.colorTex = Color.white; cf.tex2d = (Texture2D)Resources.Load("am_indie_placeholder"); cf.hasColorTex = false; if (!cf.placeholder) { cf.placeholder = true; } } } } }