public Action_ActOnStun ( AI_ZombieNormal _zombieNormal ) { this.zombieNormal = _zombieNormal; }
public Action_ActOnDead ( AI_ZombieNormal _zombieNormal ) { this.zombieNormal = _zombieNormal; }
public Action_OnIdle ( AI_ZombieNormal _zb ) { this.zb = _zb; }
public Condition_isStunning ( AI_ZombieNormal _zombieNormal ) { this.zombieNormal = _zombieNormal; }
public Condition_isOnStun ( AI_ZombieNormal _zombieNormal ) { this.zombieNormal = _zombieNormal; }
public Condition_isAttacking ( AI_ZombieNormal _zombieNormal ) { this.zombieNormal = _zombieNormal; }
public Condition_arriveDestination ( AI_ZombieNormal _zombieNormal ) { this.zombieNormal = _zombieNormal; }