void resetplayer() { GameObject player1 = GameObject.Find("play1"); player_left pl = player1.GetComponent <player_left>(); GameObject player2 = GameObject.Find("play2"); player_right pr = player2.GetComponent <player_right>(); if (pl != null) { pl.reset_player_left(); } if (pr != null) { pr.reset_player_right(); } AI_1 ai = player2.GetComponent <AI_1>(); if (ai != null) { ai.reset_AI(); } GameObject rd = GameObject.Find("RightDoor"); rd.transform.position = new Vector3(18.3f, 0, 0); GameObject ld = GameObject.Find("LeftDoor"); ld.transform.position = new Vector3(-18.3f, 0, 0); GameObject wall = GameObject.Find("wall"); wall.transform.position = new Vector3(0, 15, 0); }
void player_ai() { int dothis = Random.Range(0, 1000); if (dothis == 0) { if (ai.mana > 0 && Time.time > nextCast3 && ai.talking == 0) { nextCast3 = Time.time + CD; ai.mana -= 1; GameObject oppo = GameObject.Find("play1"); player_left pl = oppo.GetComponent <player_left>(); AI_1 ai1 = oppo.GetComponent <AI_1>(); float size = Random.Range(5, 8); if (pl != null) { pl.transform.localScale = new Vector2(0.2f * size * 0.1f, 0.2f * size * 0.1f); } if (ai1 != null) { ai1.transform.localScale = new Vector2(size, 2.6f * size); } } } }
IEnumerator stop_AI(AI_1 ai) { ai.baseSpeed = 0; yield return(new WaitForSeconds(0.5f)); ai.baseSpeed = 250; }
// Start is called before the first frame update void Start() { pl = GetComponent <player_left>(); pr = GetComponent <player_right>(); ai = GetComponent <AI_1>(); if (pl != null) { player = 0; } if (pr != null) { player = 1; } if (ai != null) { player = 2; } }
void player_left() { if (Input.GetKeyDown(KeyCode.Y)) { if (pl.mana > 0 && Time.time > nextCast1) { nextCast1 = Time.time + CD; pl.mana -= 1; GameObject op = GameObject.Find("play2"); player_right pr = op.GetComponent <player_right>(); AI_1 ai = op.GetComponent <AI_1>(); if (pr != null) { StartCoroutine(stop_right(pr)); } if (ai != null) { StartCoroutine(stop_AI(ai)); } } } }
void player_ai() { int dothis = Random.Range(0, 1000); if (dothis == 0) { if (ai.mana > 0 && Time.time > nextCast3 && ai.talking == 0) { ai.mana -= 1; GameObject oppo = GameObject.Find("play1"); //player_left pl = oppo.GetComponent<player_left>(); AI_1 ai1 = oppo.GetComponent <AI_1>(); float size = Random.Range(5, 8); GameObject x3; if (GlobalControl.Instance.level == 3) { x3 = GameObject.Find("XMark4"); } else { x3 = GameObject.Find("XMark3"); } if (x3.transform.position.x == 100 && x3.transform.position.y == 100) { x3.transform.position = ai.transform.position; } else { nextCast3 = Time.time + CD; ai.mana -= 1; ai.transform.position = x3.transform.position; x3.transform.position = new Vector3(100, 100, 0); } } } }
void player_left() { if (Input.GetKeyDown(KeyCode.T)) { if (pl.mana > 0 && Time.time > nextCast1) { nextCast1 = Time.time + CD; pl.mana -= 1; GameObject oppo = GameObject.Find("play2"); player_right pr = oppo.GetComponent <player_right>(); AI_1 ai1 = oppo.GetComponent <AI_1>(); float size = Random.Range(5, 8); if (pr != null) { pr.transform.localScale = new Vector2(0.2f * size * 0.1f, 0.2f * size * 0.1f); } if (ai1 != null) { ai1.transform.localScale = new Vector2(0.2f * size * 0.1f, 0.2f * size * 0.1f); } } } }
IEnumerator waiter_a(AI_1 w) { yield return(new WaitForSeconds(0.5f)); w.baseSpeed = w.baseSpeed / 2; }
private void OnTriggerEnter2D(Collider2D other) { Rigidbody2D clone; if (other.tag == "LeftDoor") { GameObject player_left = GameObject.Find("play1"); player_left pl = player_left.GetComponent <player_left>(); if (pl) { pl.health -= 1; } GameObject ball = GameObject.Find("Ball"); Rigidbody2D body = ball.GetComponent <Rigidbody2D>(); body.velocity = new Vector2(0, 0); who = Random.Range(0, 2); if (who == 0) { body.transform.position = new Vector3(13, 0, 0); GameObject cball = GameObject.Find("Ball(Clone)"); if (cball != null) { Destroy(cball); } GameObject portal = GameObject.Find("portal"); Map3 m3 = portal.GetComponent <Map3>(); if (m3 != null) { Map3 p = portal.GetComponent <Map3>(); p.timer1 = 1.0f; } } else { body.transform.position = new Vector3(-13, 0, 0); GameObject cball = GameObject.Find("Ball(Clone)"); if (cball != null) { Destroy(cball); } GameObject portal = GameObject.Find("portal"); Map3 m3 = portal.GetComponent <Map3>(); if (m3 != null) { Map3 p = portal.GetComponent <Map3>(); p.timer1 = 1.0f; } } resetplayer(); } if (other.tag == "RightDoor") { GameObject player_right = GameObject.Find("play2"); player_right pr = player_right.GetComponent <player_right>(); AI_1 pa = player_right.GetComponent <AI_1>(); if (pr) { pr.health -= 1; } if (pa) { pa.health -= 1; } GameObject ball = GameObject.Find("Ball"); Rigidbody2D body = ball.GetComponent <Rigidbody2D>(); body.velocity = new Vector2(0, 0); who = Random.Range(0, 2); if (who == 0) { body.transform.position = new Vector3(13, 0, 0); GameObject cball = GameObject.Find("Ball(Clone)"); Destroy(cball); GameObject portal = GameObject.Find("portal"); Map3 m3 = portal.GetComponent <Map3>(); if (m3 != null) { Map3 p = portal.GetComponent <Map3>(); p.timer1 = 1.0f; } } else { body.transform.position = new Vector3(-13, 0, 0); GameObject cball = GameObject.Find("Ball(Clone)"); Destroy(cball); GameObject portal = GameObject.Find("portal"); Map3 m3 = portal.GetComponent <Map3>(); if (m3 != null) { Map3 p = portal.GetComponent <Map3>(); p.timer1 = 1.0f; } } resetplayer(); } // if the ball touches the boarder if (other.tag == "Left") { transform.position = new Vector3(transform.position.x + 0.4f, transform.position.y, 0); _body.velocity = new Vector2(_body.velocity.x * -1, _body.velocity.y); } if (other.tag == "Right") { transform.position = new Vector3(transform.position.x - 0.4f, transform.position.y, 0); _body.velocity = new Vector2(_body.velocity.x * -1, _body.velocity.y); } if (other.tag == "Top") { transform.position = new Vector3(transform.position.x, transform.position.y - 0.4f, 0); _body.velocity = new Vector2(_body.velocity.x, _body.velocity.y * -1); } if (other.tag == "Bottom") { transform.position = new Vector3(transform.position.x, transform.position.y + 0.4f, 0); _body.velocity = new Vector2(_body.velocity.x, _body.velocity.y * -1); } if (other.tag == "portal") { float y = Random.Range(-10, 10); clone = Instantiate(_body, _body.transform.position, _body.transform.rotation); clone.velocity = new Vector2(_body.velocity.x, _body.velocity.y + y); } if (other.tag == "bh2") { GameObject bh1 = GameObject.Find("BH1"); if (_body.velocity.x > 0) { transform.position = new Vector3(bh1.transform.position.x + 1.5f, bh1.transform.position.y, bh1.transform.position.z); } else { transform.position = new Vector3(bh1.transform.position.x - 1.5f, bh1.transform.position.y, bh1.transform.position.z); } } if (other.tag == "bh1") { GameObject bh2 = GameObject.Find("BH2"); if (_body.velocity.x > 0) { transform.position = new Vector3(bh2.transform.position.x + 1.5f, bh2.transform.position.y, bh2.transform.position.z); } else { transform.position = new Vector3(bh2.transform.position.x - 1.5f, bh2.transform.position.y, bh2.transform.position.z); } } if (other.tag == "zoom") { print(_body.velocity); _body.velocity /= 10; print(_body.velocity); z = 1; } // if the ball touches players player_left player_l = other.GetComponent <player_left>(); if (player_l != null) { Rigidbody2D player_l_rb = player_l.GetComponent <Rigidbody2D>(); touchPlayer(player_l_rb); } player_right player_r = other.GetComponent <player_right>(); if (player_r != null) { Rigidbody2D player_r_rb = player_r.GetComponent <Rigidbody2D>(); touchPlayer(player_r_rb); } AI_1 ai = other.GetComponent <AI_1>(); if (ai != null) { touchPlayer(ai._body); } }