//Get the Waypoint Vector3 GetWaypoint(bool isRandom) { //if isRandom is true then get a random position location if (isRandom) { return(m_AIManager.RandomPosition()); } else { //othewise get a random waypoint from the list of waypoint gameObjects return(m_AIManager.RandomWaypoint()); } }
Vector3 GetWayPoint(bool isRandom) { //if true get random position if (isRandom) { return(m_AIManager.RandomPosition()); } //else get from list of waypoint objects else { return(m_AIManager.RandomWaypoint()); } }