private void Start() { if (!m_PDSys) { m_PDSys = GetComponent <AIPlayerDetection>(); } if (m_PDSys) { GetDirection(); } }
// Use this for initialization private void Start() { if (!m_RB) { m_RB = GetComponent <Rigidbody2D>(); } if (!m_PDSys) { m_PDSys = GetComponent <AIPlayerDetection>(); } if (!m_Player) { m_Player = GameObject.FindWithTag("Player").GetComponent <PlayerController>(); } }