public void MakeCelebrateAndAngry(int hitter, bool celebrate) { if (hitter == 1) { if (celebrate) { _player1.Celebrate(); } else { _player1.Angry(); } } else if (_twoPlayers) { if (celebrate) { _player2.Celebrate(); } else { _player2.Angry(); } } else { if (celebrate) { _aiPlayer.Celebrate(); } else { _aiPlayer.Angry(); } } }