예제 #1
0
 // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     LogHelper.Log(typeof(AttackBehavior), "Entered Attack");
     this.aiParams = animator.GetComponentInParent <AIParameterSetter>();
 }
 // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     this._controller = animator.GetComponentInParent <SimpleCharacterControl>();
     this.aiParams    = animator.GetComponentInParent <AIParameterSetter>();
     LogHelper.Log(typeof(ChaseBehavior), "Entered Chase");
 }