예제 #1
0
 // 自身のオブジェクト変更
 void ChangeObject(int listnum)
 {
     ObjectList[mynum].SetActive(false);
     ObjectList[listnum].SetActive(true);
     mynum     = listnum;                // 自身のオブジェクト番号更新
     S_aiOData = ObjectList[listnum].GetComponent <AIObjectData>();
     SetOdata(OdataList[listnum]);
 }
예제 #2
0
파일: AIMove.cs 프로젝트: Ryuya0914/inu
 // オブジェクトデータ変更
 public void SetOdata(ObjectData data, AIObjectData data2)
 {
     this.Odata   = data;
     this.aiOData = data2;
 }
예제 #3
0
        private void CreateLocalEntityObject(AI_Entity_Details newAircraftData, uint objectID)
        {
            // SimConnect has notified the application that an entity exists and has provided its ObjectID
            // Create a local AIObjectData item to store this information and create a reocurring
            // SimConnect request for positional data each second
            // Finally, display the objects information in the listview control

            AIObjectData aidata = new AIObjectData();

            aidata.dwIndex    = 0;
            aidata.dwObjectID = objectID;
            aidata.itemText   = aidata.dwObjectID.ToString();
            aidata.ad         = newAircraftData;

            ListViewItem lvi = null;

            if (aidata.ad.IsUserSim)
            {
                // Request positional data for the user object
                simconnect.RequestDataOnSimObject(DATA_REQUESTS.REQUEST_USERAIRCRAFT_DATA,
                                                  DEFINITIONS.PositionData_Definition, SimConnect.SIMCONNECT_OBJECT_ID_USER,
                                                  SIMCONNECT_PERIOD.SECOND, SIMCONNECT_DATA_REQUEST_FLAG.DEFAULT, 0, 0, 0);

                // Distinguish this item from AI objects with specific naming
                lvi = new ListViewItem("User");
            }
            else
            {
                // Request positional data for each object we encounter
                // Note that the request is for every second, but the interval is every 2nd one
                // so we will receive data every two seconds
                simconnect.RequestDataOnSimObject((DATA_REQUESTS)(objectID),
                                                  DEFINITIONS.PositionData_Definition, objectID,
                                                  SIMCONNECT_PERIOD.SECOND, SIMCONNECT_DATA_REQUEST_FLAG.DEFAULT, 0, 2, 0);
                lvi = new ListViewItem(aidata.ad.Category);
            }

            // Add this object to our dictionary list to keep track of it
            if (!AIObjects.ContainsKey(aidata.itemText))
            {
                AIObjects.Add(aidata.itemText, aidata);
            }
            else
            {
                // If the object has been added, update it
                AIObjects[aidata.itemText] = aidata;
            }

            // For this initial update, populate the items for this object with data which is available
            // The positional data will be updated as soon as the above 'RequestDataOnSimObject'
            // request is processed
            // The remainder of items will be populated in SimConnect_OnRecvSimobjectDataBytype
            lvi.Name = objectID.ToString();
            lvi.SubItems.Add(aidata.ad.Title);
            lvi.SubItems.Add(aidata.ad.Model);
            lvi.SubItems.Add(aidata.ad.ID);
            lvi.SubItems.Add(aidata.ad.Airline);
            lvi.SubItems.Add(aidata.ad.FlightNumber);
            lvi.SubItems.Add("");
            lvi.SubItems.Add("");
            lvi.SubItems.Add("");
            lvi.SubItems.Add("");
            lvi.SubItems.Add("");
            lvi.SubItems.Add("");
            lvi.SubItems.Add("");
            lvi.SubItems.Add("");
            lvi.SubItems.Add("");
            lvi.Tag     = aidata;
            lvi.Checked = true;

            // If this is the User's object, insert it at the top of the list
            // Add all other AI object in the order they are received
            if (aidata.ad.IsUserSim)
            {
                AIObjectListView.Items.Insert(0, lvi);
            }
            else if (AIObjects.ContainsKey(aidata.itemText))
            {
                AIObjectListView.Items.Add(lvi);
            }
        }