} // Update public void ScanForTarget(GameTime gameTime) { NextDefendScan -= (float)gameTime.ElapsedGameTime.TotalMilliseconds; if (NextDefendScan <= 0) { NextDefendScan = 0; var newTarget = AIHelper.FindClosestDamagedFriend(this); if (newTarget != null) { var repair = StateMachine.GetState <RepairShipRepairState>(); repair.Target = newTarget; repair.RepairRate = RepairRate; StateMachine.SetState(repair); } else { NextDefendScan = DefendScanFrequency; } } } // ScanForTarget