public void ResetAll() { IsStartMoveY = false; CSDistanceY = 0; isStartXY = false; isZhuijiY = false; IsZhuijiPosing = false; _isZhuijiType3 = false; _isGetPos = false; setter.ReSetAll(); runAway.ReSetAll(); _aiPath.canMove = false; this.GetComponent <GameBody>().IsJiasu = false; if (_csSpeed != 0) { _aiPath.maxSpeed = _csSpeed; } _csSpeed = 0; IsQuXianToPoint = false; }
public void ReSetAll() { _aiPath.canMove = false; setter.ReSetAll(); }