예제 #1
0
 public void ResetAll()
 {
     IsStartMoveY   = false;
     CSDistanceY    = 0;
     isStartXY      = false;
     isZhuijiY      = false;
     IsZhuijiPosing = false;
     _isZhuijiType3 = false;
     _isGetPos      = false;
     setter.ReSetAll();
     runAway.ReSetAll();
     _aiPath.canMove = false;
     this.GetComponent <GameBody>().IsJiasu = false;
     if (_csSpeed != 0)
     {
         _aiPath.maxSpeed = _csSpeed;
     }
     _csSpeed        = 0;
     IsQuXianToPoint = false;
 }
예제 #2
0
 public void ReSetAll()
 {
     _aiPath.canMove = false;
     setter.ReSetAll();
 }