private static void _Bang(Bot victim, PackAsset currentCard) { GlobalVeriables.Instance.Player.Hand.Remove(currentCard); GlobalVeriables.Instance.Player.UsedCard.Add(currentCard); PackAndDiscard.Instance.Discard(currentCard); AIDefense.Defense(victim, GlobalVeriables.Instance.Player); GlobalVeriables.Instance.audioSource.Play(); GlobalVeriables.Instance.CardZone.ClearCardSpawn(); Actions.ShowPlayerCards(); }
private static void _Gatling(Player initPlayer, GatlingLogic currentCard) { initPlayer.Hand.Remove(currentCard); PackAndDiscard.Instance.Discard(currentCard); GlobalVeriables.Instance.audioSource.clip = currentCard.gatlingAudio; GlobalVeriables.Instance.audioSource.Play(); foreach (Bot enemy in GlobalVeriables.Instance.Enemies) { if (!enemy.IsDead) { AIDefense.Defense(enemy, initPlayer); } } }
public static IEnumerator Gatling(Bot init, GatlingLogic currentCard) { init.Hand.Remove(currentCard); PackAndDiscard.Instance.Discard(currentCard); GlobalVeriables.Instance.audioSource.clip = currentCard.gatlingAudio; GlobalVeriables.Instance.audioSource.Play(); foreach (Bot enemy in GlobalVeriables.Instance.Enemies) { if (enemy != init && !enemy.IsDead) { AIDefense.Defense(enemy, init); } } List <PackAsset> defenseCard = new List <PackAsset>(); defenseCard.AddRange(GlobalVeriables.Instance.Player.Hand.FindAll(card => card.CardName == ECardName.Missed)); defenseCard.AddRange(GlobalVeriables.Instance.Player.Buffs.FindAll(card => card.CardName == ECardName.Barrel)); if (GlobalVeriables.Instance.Player.CurrentHealth == 1) { defenseCard.AddRange(GlobalVeriables.Instance.Player.Hand.FindAll(card => card.CardName == ECardName.Beer)); } if (defenseCard.Count == 0) { GlobalVeriables.Instance.Player.Hit(); GlobalVeriables.Instance.Player.ShowBulletHole(); } else { GlobalVeriables.GameState = EGameState.Defense; GlobalVeriables.Instance.CardZone.ShowCardSpawn(true, false); GlobalVeriables.Instance.CardZone.ShowPermanentMessage("Pick up card for defense"); foreach (PackAsset card in defenseCard) { Actions.CreateCard(card); } } yield return(new WaitForSeconds(GlobalVeriables.Instance.audioSource.time)); }
public static void Bang(Bot victim, Bot enemy, PackAsset currentCard) { enemy.Hand.Remove(currentCard); PackAndDiscard.Instance.Discard(currentCard); AIDefense.Defense(victim, enemy); }