void Start() { realCooldown = DodgeCooldown; aIAnimatorController = new AIAnimatorController(animator, transformToRotate); movementPointer.SetActive(false); movementPointer2.SetActive(false); }
private void Awake() { stat.attackInterval = 60.0f / stat.rpm; animController = GetComponent <AIAnimatorController>(); player = GameObject.FindGameObjectWithTag("Player").transform; agent = GetComponent <NavMeshAgent>(); agent.speed = stat.movementSpeed; coll = GetComponent <Collider>(); source = GetComponent <AudioSource>(); }