예제 #1
0
            public Quadjumper() : base()
            {
                Type = "Quadjumper";

                ManeuversImageUrl = "https://vignette.wikia.nocookie.net/xwing-miniatures/images/4/4d/MS_QUADJUMPER.png";

                Firepower  = 2;
                Agility    = 2;
                MaxHull    = 5;
                MaxShields = 0;

                PrintedUpgradeIcons.Add(Upgrade.UpgradeType.Crew);
                PrintedUpgradeIcons.Add(Upgrade.UpgradeType.Bomb);
                PrintedUpgradeIcons.Add(Upgrade.UpgradeType.Tech);
                PrintedUpgradeIcons.Add(Upgrade.UpgradeType.Illicit);

                PrintedActions.Add(new BarrelRollAction());

                AssignTemporaryManeuvers();
                HotacManeuverTable = new AI.QuadjumperTable();

                factions.Add(Faction.Scum);
                faction = Faction.Scum;

                SkinName = "Quadjumper";

                SoundShotsPath = "XWing-Laser";
                ShotsCount     = 2;

                for (int i = 1; i < 4; i++)
                {
                    SoundFlyPaths.Add("XWing-Fly" + i);
                }
            }
예제 #2
0
            public Quadjumper() : base()
            {
                ShipInfo = new ShipCardInfo
                           (
                    "Quadjumper",
                    BaseSize.Small,
                    Faction.Scum,
                    new ShipArcsInfo(ArcType.Front, 2), 2, 5, 0,
                    new ShipActionsInfo(
                        new ActionInfo(typeof(FocusAction)),
                        new ActionInfo(typeof(BarrelRollAction))
                        ),
                    new ShipUpgradesInfo(
                        UpgradeType.Modification,
                        UpgradeType.Crew,
                        UpgradeType.Device,
                        UpgradeType.Tech,
                        UpgradeType.Illicit
                        )
                           );

                IconicPilots = new Dictionary <Faction, System.Type> {
                    { Faction.Scum, typeof(UnkarPlutt) }
                };

                ModelInfo = new ShipModelInfo(
                    "Quadjumper",
                    "Quadjumper",
                    new Vector3(-4f, 8f, 5.55f),
                    1.75f
                    );

                DialInfo = new ShipDialInfo(
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.ReverseStraight, MovementComplexity.Complex),
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Forward, ManeuverBearing.ReverseStraight, MovementComplexity.Complex),
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.ReverseStraight, MovementComplexity.Complex),

                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal),

                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.SegnorsLoop, MovementComplexity.Complex),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.SegnorsLoop, MovementComplexity.Complex),

                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal)
                    );

                SoundInfo = new ShipSoundInfo(
                    new List <string>()
                {
                    "XWing-Fly1",
                    "XWing-Fly2",
                    "XWing-Fly3"
                },
                    "XWing-Laser", 2
                    );

                ShipIconLetter = 'q';

                HotacManeuverTable = new AI.QuadjumperTable();
            }
예제 #3
0
            public Quadjumper() : base()
            {
                ShipInfo = new ShipCardInfo
                           (
                    "Quadjumper",
                    BaseSize.Small,
                    Faction.Scum,
                    new ShipArcsInfo(ArcType.Front, 2), 2, 5, 0,
                    new ShipActionsInfo(
                        new ActionInfo(typeof(FocusAction)),
                        new ActionInfo(typeof(BarrelRollAction))
                        ),
                    new ShipUpgradesInfo(
                        UpgradeType.Title,
                        UpgradeType.Modification,
                        UpgradeType.Crew,
                        UpgradeType.Bomb,
                        UpgradeType.Tech,
                        UpgradeType.Illicit
                        )
                           );

                IconicPilots = new Dictionary <Faction, System.Type> {
                    { Faction.Scum, typeof(UnkarPlutt) }
                };

                ModelInfo = new ShipModelInfo(
                    "Quadjumper",
                    "Quadjumper"
                    );

                DialInfo = new ShipDialInfo(
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Reverse, MovementComplexity.Complex),
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Forward, ManeuverBearing.Reverse, MovementComplexity.Complex),
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Reverse, MovementComplexity.Complex),

                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal),

                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.SegnorsLoop, MovementComplexity.Complex),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.SegnorsLoop, MovementComplexity.Complex),

                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal)
                    );

                SoundInfo = new ShipSoundInfo(
                    new List <string>()
                {
                    "XWing-Fly1",
                    "XWing-Fly2",
                    "XWing-Fly3"
                },
                    "XWing-Laser", 2
                    );

                ManeuversImageUrl = "https://vignette.wikia.nocookie.net/xwing-miniatures/images/4/4d/MS_QUADJUMPER.png";

                HotacManeuverTable = new AI.QuadjumperTable();
            }