// A small function for reseting the 'A.I'
 private void Reset()
 {
     win   = 0;
     state = AI.AI_State.RPS;
     //Vector3 pos = new Vector3(0.0f, 0.0f, 0.0f);
     //Quaternion rot = new Quaternion(0.0f, 0.0f, 0.0f, 0.0f);
     //transform.position = pos;
     //transform.rotation = rot;
 }
 // Update is called once per frame
 void Update()
 {
     if (AI_Script.rock_paper_scissor)
     {
         state = AI.AI_State.RPS;
     }
     if (AI_Script.directions_state)
     {
         state = AI.AI_State.ACHI_MITE_HOI;
     }
     State_Change();
 }
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.Space))
     {
         if (win == 1)
         {
             state = AI.AI_State.ACHI_MITE_HOI;
         }
         else
         {
             Reset();
         }
         State_Change();
     }
 }
 // A small function for reseting the 'A.I'
 private void Reset()
 {
     state = AI.AI_State.RPS;
 }