/// <summary> /// callback method for native code to communicate events back to unity /// </summary> public static void UpdateAchievementSucceeded(string json) { AGSUpdateAchievementResponse response = AGSUpdateAchievementResponse.FromJSON(json); if (!response.IsError() && UpdateAchievementSucceededEvent != null) { UpdateAchievementSucceededEvent(response.achievementId); } if (UpdateAchievementCompleted != null) { UpdateAchievementCompleted(response); } }