public static AGSSubmitScoreResponse GetBlankResponseWithError(string error, string leaderboardId = "", int userData = 0) { AGSSubmitScoreResponse response = new AGSSubmitScoreResponse (); response.error = error; response.userData = userData; response.leaderboardId = leaderboardId; return response; }
public static AGSSubmitScoreResponse GetBlankResponseWithError(string error, string leaderboardId = "", int userData = 0) { AGSSubmitScoreResponse response = new AGSSubmitScoreResponse(); response.error = error; response.userData = userData; response.leaderboardId = leaderboardId; return(response); }
private void OnSubmitScoreCompleted(AGSSubmitScoreResponse response) { Action <bool> callback = simpleCallbacks.ContainsKey(response.userData) ? simpleCallbacks[response.userData] : null; if (null != callback) { callback(!response.IsError()); } simpleCallbacks.Remove(response.userData); }
/// <summary> /// callback method for native code to communicate events back to unity /// </summary> public static void SubmitScoreSucceeded(string json) { AGSSubmitScoreResponse response = AGSSubmitScoreResponse.FromJSON(json); if (!response.IsError() && SubmitScoreSucceededEvent != null) { SubmitScoreSucceededEvent(response.leaderboardId); } if (SubmitScoreCompleted != null) { SubmitScoreCompleted(response); } }
public static AGSSubmitScoreResponse FromJSON(string json) { try { AGSSubmitScoreResponse response = new AGSSubmitScoreResponse(); Hashtable hashtable = json.hashtableFromJson(); response.error = hashtable.ContainsKey("error") ? hashtable ["error"].ToString() : ""; response.userData = hashtable.ContainsKey("userData") ? int.Parse(hashtable ["userData"].ToString()) : 0; response.leaderboardId = hashtable.ContainsKey("leaderboardId") ? hashtable ["leaderboardId"].ToString() : ""; return(response); } catch (Exception e) { AGSClient.LogGameCircleError(e.ToString()); return(GetBlankResponseWithError(JSON_PARSE_ERROR)); } }
public static AGSSubmitScoreResponse FromJSON(string json) { try { AGSSubmitScoreResponse response = new AGSSubmitScoreResponse (); Hashtable hashtable = json.hashtableFromJson(); response.error = hashtable.ContainsKey("error") ? hashtable ["error"].ToString () : ""; response.userData = hashtable.ContainsKey("userData") ? int.Parse(hashtable ["userData"].ToString ()) : 0; response.leaderboardId = hashtable.ContainsKey("leaderboardId") ? hashtable ["leaderboardId"].ToString() : ""; return response; } catch (Exception e) { AGSClient.LogGameCircleError(e.ToString()); return GetBlankResponseWithError(JSON_PARSE_ERROR); } }
private void OnSubmitScoreCompleted(AGSSubmitScoreResponse response) { if (response.IsError()) { AMN_SubmitLeaderboardResult result = new AMN_SubmitLeaderboardResult(response.leaderboardId, response.error); OnSubmitLeaderboardReceived(result); } else { AMN_SubmitLeaderboardResult result = new AMN_SubmitLeaderboardResult(response.leaderboardId); OnSubmitLeaderboardReceived(result); } }
/// <summary> /// submit a score to leaderboard /// </summary> /// <remarks> /// SubmitScoreCompleted will be called if the event is registered. /// </remarks> /// <param name="leaderboardId">the id of the leaderboard for the score request</param> /// <param name="score">player score</param> /// <param name="userData"> /// ANDROID ONLY /// An optional code that will be returned in the response. Used to associate a function call to its response. /// A value of 0 is not recommended because 0 is the value returned when userData is not specified. /// </param> /// </remarks> public static void SubmitScore(string leaderboardId, long score, int userData = 0) { #if UNITY_EDITOR && (UNITY_ANDROID || UNITY_IOS) // GameCircle only functions on device. #elif UNITY_ANDROID JavaObject.Call("submitScore", leaderboardId, score, userData); #else AGSSubmitScoreResponse response = AGSSubmitScoreResponse.GetPlatformNotSupportedResponse(leaderboardId, userData); if (SubmitScoreFailedEvent != null) { SubmitScoreFailedEvent(response.leaderboardId, response.error); } if (SubmitScoreCompleted != null) { SubmitScoreCompleted(response); } #endif }
private void OnSubmitScoreCompleted( AGSSubmitScoreResponse response ) { if (response.IsError ()) { // Update the leaderboard submission status message to show this error. leaderboardsSubmissionStatus[response.leaderboardId] = string.Format(leaderboardFailed, response.leaderboardId); leaderboardsSubmissionStatusMessage[response.leaderboardId] = response.error; } else { // Update the leaderboard submission status message to show this has succeeded. leaderboardsSubmissionStatus[response.leaderboardId] = string.Format(leaderboardSucceeded, response.leaderboardId); } }
private void OnSubmitScoreCompleted(AGSSubmitScoreResponse response) { Action<bool> callback = simpleCallbacks.ContainsKey(response.userData) ? simpleCallbacks[response.userData] : null; if (null != callback) { callback(!response.IsError()); } simpleCallbacks.Remove (response.userData); }