public static void BatchFriendsRequestComplete(string json) { if (RequestBatchFriendsCompleted != null) { RequestBatchFriendsCompleted(AGSRequestBatchFriendsResponse.FromJSON(json)); } }
/// <summary> /// ANDROID ONLY /// Requests the full player information for friends of the local player. /// Only friends of the local player will be included in the response. /// </summary> /// <remarks> /// RequestBatchFriendsCompleted will be called if the event is registered. /// </remarks> /// <param name="friendIds">Player ID's for the friends requested.</param> /// <param name="userData"> /// An optional code that will be returned in the response. Used to associate a function call to its response. /// A value of 0 is not recommended because 0 is the value returned when userData is not specified. /// </param> public static void RequestBatchFriends(List <string> friendIds, int userData = 0) { #if UNITY_EDITOR && UNITY_ANDROID // GameCircle only functions on device. #elif UNITY_ANDROID string json = MiniJSON.jsonEncode(friendIds.ToArray()); JavaObject.Call("requestBatchFriends", json, userData); #else if (RequestBatchFriendsCompleted != null) { RequestBatchFriendsCompleted(AGSRequestBatchFriendsResponse.GetPlatformNotSupportedResponse(friendIds, userData)); } #endif }
public static AGSRequestBatchFriendsResponse GetBlankResponseWithError(string error, List<String> friendIdsRequested = null, int userData = 0) { AGSRequestBatchFriendsResponse response = new AGSRequestBatchFriendsResponse (); response.error = error; response.friends = new List<AGSPlayer> (); if (friendIdsRequested != null) { foreach (string friendId in friendIdsRequested) { response.friends.Add(AGSPlayer.BlankPlayerWithID(friendId)); } } response.userData = userData; return response; }
public static AGSRequestBatchFriendsResponse GetBlankResponseWithError(string error, List <String> friendIdsRequested = null, int userData = 0) { AGSRequestBatchFriendsResponse response = new AGSRequestBatchFriendsResponse(); response.error = error; response.friends = new List <AGSPlayer> (); if (friendIdsRequested != null) { foreach (string friendId in friendIdsRequested) { response.friends.Add(AGSPlayer.BlankPlayerWithID(friendId)); } } response.userData = userData; return(response); }
private void OnRequestBatchFriendsCompleted(AGSRequestBatchFriendsResponse response) { if (!response.IsError()) { AGSSocialLocalUser.friendList = new List <AGSSocialUser>(); foreach (AGSPlayer player in response.friends) { AGSSocialLocalUser.friendList.Add(new AGSSocialUser(player)); } } Action <bool> callback = simpleCallbacks.ContainsKey(response.userData) ? simpleCallbacks[response.userData] : null; if (callback != null) { callback(!response.IsError()); } simpleCallbacks.Remove(response.userData); }
public static AGSRequestBatchFriendsResponse FromJSON(string json) { try { AGSRequestBatchFriendsResponse response = new AGSRequestBatchFriendsResponse(); Hashtable hashtable = json.hashtableFromJson(); response.error = hashtable.ContainsKey("error") ? hashtable ["error"].ToString () : ""; response.userData = hashtable.ContainsKey("userData") ? int.Parse(hashtable ["userData"].ToString ()) : 0; response.friends = new List<AGSPlayer>(); if (hashtable.ContainsKey("friends")) { foreach ( Hashtable playerHashtable in hashtable["friends"] as ArrayList ) { response.friends.Add(AGSPlayer.fromHashtable(playerHashtable)); } } return response; } catch (Exception e) { AGSClient.LogGameCircleError(e.ToString()); return GetBlankResponseWithError(JSON_PARSE_ERROR); } }
public static AGSRequestBatchFriendsResponse FromJSON(string json) { try { AGSRequestBatchFriendsResponse response = new AGSRequestBatchFriendsResponse(); Hashtable hashtable = json.hashtableFromJson(); response.error = hashtable.ContainsKey("error") ? hashtable ["error"].ToString() : ""; response.userData = hashtable.ContainsKey("userData") ? int.Parse(hashtable ["userData"].ToString()) : 0; response.friends = new List <AGSPlayer>(); if (hashtable.ContainsKey("friends")) { foreach (Hashtable playerHashtable in hashtable["friends"] as ArrayList) { response.friends.Add(AGSPlayer.fromHashtable(playerHashtable)); } } return(response); } catch (Exception e) { AGSClient.LogGameCircleError(e.ToString()); return(GetBlankResponseWithError(JSON_PARSE_ERROR)); } }
private void OnRequestBatchFriendsCompleted(AGSRequestBatchFriendsResponse response) { if (!response.IsError ()) { AGSSocialLocalUser.friendList = new List<AGSSocialUser>(); foreach (AGSPlayer player in response.friends) { AGSSocialLocalUser.friendList.Add(new AGSSocialUser(player)); } } Action<bool> callback = simpleCallbacks.ContainsKey(response.userData) ? simpleCallbacks[response.userData] : null; if (callback != null) { callback(!response.IsError()); } simpleCallbacks.Remove(response.userData); }
private void OnBatchFriendsRequestCompleted(AGSRequestBatchFriendsResponse response) { if (response.IsError ()) { friendsStatus = string.Format("Error requesting friends: {0}", response.error); } else { friendsStatus = ""; friends = response.friends; } }