public bool lifeDown(int hitStrength) { _stats.lifeDown(hitStrength); // Debug.Log("hitting enemy with strength: " + hitStrength + "\n enemy has health of: " + _stats.life + " is dead: " + _stats.isDead()); return(_stats.isDead()); }
public bool lifeDown(int str) { _stats.lifeDown(str); return(isDead()); }