private bool _execute() { _buffManagerValue = GetInputValue(nameof(_buffManagerValue), _buffManagerValue); Target = GetInputValue(nameof(Target), Target);; var conditionType = Type.GetType(_conditionAQName); if (conditionType == null) { return(false); } _condition = (ACondition <IIcSkSEntity>) this.DynamicInputCreateInstance(conditionType, _buffManagerValue); return(_condition.Check(Target)); }
private bool _execute() { return(_condition.Check(Target)); }