예제 #1
0
        private void ReBuildSceneBuffers()
        {
            if (device != null && contentType == ContentTypes.SurfacePlot)
            {
                if (abScene != null)
                {
                    abScene.Dispose();
                }

                abScene = new ABScene3D();

                // Geometry
                abScene.Models = softRender.ToAvalonBridgeModel();
                abScene.Models[1].Geometry.Clr = softRender.PenColor.ToArgb();
                abScene.Models[0].BuildBuffers(device);
                abScene.Models[1].BuildBuffers(device);
                abScene.CalcBounds();

                // Cameras
                abScene.Cameras    = new ABCamera[1];
                abScene.Cameras[0] = new ABCameraSpherical(abScene.BoundingSphere * 2f, abScene.Origin);
                abScene.Cameras[0].Scroll(new Vector3());
                abScene.CurrentCamera = 0;
            }
        }
예제 #2
0
        internal bool LoadABSupportedScene(string file)
        {
            // determine file type
            string    ext   = Path.GetExtension(file).ToLower();
            ABScene3D scene = null;

            if (ext == ".3ds")
            {
                SceneLoader3ds loader = new SceneLoader3ds();
                scene = loader.LoadScene(file);
            }
            if (scene != null)
            {
                if (abScene != null)
                {
                    abScene.Dispose();
                }
                abScene = scene;
                abScene.CalcBounds();
                foreach (ABModel3D model in scene.Models)
                {
                    model.BuildBuffers(device);
                }

                // set defaults if none loaded
                if (abScene.Cameras == null)
                {
                    abScene.Cameras    = new ABCamera[1];
                    abScene.Cameras[0] = new ABCameraSpherical(abScene.BoundingSphere * 2f, abScene.Origin);
                    abScene.Cameras[0].Scroll(new Vector3());
                    abScene.CurrentCamera = 0;
                }
                if (abScene.Lights == null)
                {
                    abScene.Lights = new ABLight[] { new ABDirectionalLight(new Vector3(-1, -1, -1), Color.White) };
                }

                return(true);
            }
            return(false);
        }
예제 #3
0
        public bool LoadModel(string file)
        {
            if (contentType == ContentTypes.SurfacePlot)
            {
                cachedSurfaceScene = abScene;
                abScene            = null;
            }
            bool result = LoadABSupportedScene(file);

            if (result)
            {
                contentType = ContentTypes.Avalon;
                SetupView();
                Invalidate();
            }
            else
            {
                abScene = cachedSurfaceScene;
            }
            return(result);
        }
예제 #4
0
        public ABScene3D LoadScene(string file)
        {
            string path = file.Substring(0, file.Length - Path.GetFileName(file).Length);
            // parse file into 3ds structures
            ThreeDSFileData data = ThreeDSParser.ParseFromFile(file);

            // convert to AB
            ABScene3D scene = new ABScene3D();

            ABMaterial[] materials = null;
            if (data.materials != null && data.materials.Count > 0)
            {
                materials = new ABMaterial[data.materials.Count];
                for (int mIdx = 0; mIdx < data.materials.Count; mIdx++)
                {
                    ABMaterial material = materials[mIdx] = new ABMaterial();
                    material.Name = data.materials[mIdx].name;

                    material.Ambient   = new ABColorARGB();
                    material.Ambient.A = 255;
                    material.Ambient.R = data.materials[mIdx].ambient.r;
                    material.Ambient.G = data.materials[mIdx].ambient.g;
                    material.Ambient.B = data.materials[mIdx].ambient.b;

                    material.Diffuse   = new ABColorARGB();
                    material.Diffuse.A = 255;
                    material.Diffuse.R = data.materials[mIdx].diffuse.r;
                    material.Diffuse.G = data.materials[mIdx].diffuse.g;
                    material.Diffuse.B = data.materials[mIdx].diffuse.b;

                    // convert to absolute path
                    if (data.materials[mIdx].texture == null || Path.IsPathRooted(data.materials[mIdx].texture))
                    {
                        material.TextureName = data.materials[mIdx].texture;
                    }
                    else
                    {
                        material.TextureName = path + data.materials[mIdx].texture;
                    }

                    // match file
                    if (material.TextureName != null)
                    {
                        string   filename = Path.GetFileNameWithoutExtension(material.TextureName).ToLower();
                        string   ext      = Path.GetExtension(material.TextureName).ToLower();
                        string[] files    = Directory.GetFiles(path);
                        foreach (string fn in files)
                        {
                            string fno = Path.GetFileNameWithoutExtension(fn).ToLower();
                            if (fno.StartsWith(filename) && Path.GetExtension(fn).ToLower() == ext)
                            {
                                material.TextureName = fn;
                                break;
                            }
                        }
                    }
                }
            }

            int numMeshes = data.GetNumFaceGroups();

            if (numMeshes > 0)
            {
                scene.Models = new ABModel3D[numMeshes];
                int meshIdx = 0;
                foreach (ThreeDSObject obj in data.objects)
                {
                    foreach (ThreeDSMesh mesh in obj.meshes)
                    {
                        scene.Models[meshIdx++] = ConvertMesh(mesh, materials);
                    }
                }
            }
            return(scene);
        }
예제 #5
0
 public ABScene3D LoadScene(string file)
 {
     return(ABScene3D.FromAvalonObj(DWGReader3D.GetModel(file)));
 }
예제 #6
0
        public ABScene3D LoadScene(string file)
        {
            uint     failId;
            int      failPos;
            lwObject lwobj = lwObject.GetObject5(file, out failId, out failPos);

            if (lwobj != null)
            {
                // convert to AB
                ABScene3D scene = new ABScene3D();

                ABMaterial[] materials   = null;
                int[]        clipIndices = null;
                if (lwobj.surf != null && lwobj.surf.Count > 0)
                {
                    materials   = new ABMaterial[lwobj.surf.Count];
                    clipIndices = new int[lwobj.surf.Count];
                    LinkedList <lwSurface> .Enumerator matIter = lwobj.surf.GetEnumerator();
                    int matIdx = 0;
                    while (matIter.MoveNext())
                    {
                        lwSurface  surface = matIter.Current;
                        ABMaterial mat     = materials[matIdx] = new ABMaterial();

                        mat.Name      = surface.name;
                        mat.Ambient   = new ABColorARGB();
                        mat.Ambient.A = 0xFF;
                        mat.Ambient.R = (byte)(surface.color.rgb[0] / 255f);
                        mat.Ambient.G = (byte)(surface.color.rgb[1] / 255f);
                        mat.Ambient.B = (byte)(surface.color.rgb[2] / 255f);
                        mat.Diffuse   = new ABColorARGB();
                        mat.Diffuse.A = 0xFF;
                        mat.Diffuse.R = (byte)((surface.diffuse.val * surface.color.rgb[0]) / 255f);
                        mat.Diffuse.G = (byte)((surface.diffuse.val * surface.color.rgb[1]) / 255f);
                        mat.Diffuse.B = (byte)((surface.diffuse.val * surface.color.rgb[2]) / 255f);

                        if (surface.color.tex != null)
                        {
                            // resolve texture
                            //mat.TextureName
                            clipIndices[matIdx] = surface.color.tex.First.Value.imap.cindex;
                            mat.TextureName     = surface.color.tex.First.Value.imap.vmap_name;
                        }
                        else
                        {
                            clipIndices[matIdx] = -1;
                        }

                        matIdx++;
                    }
                }

                LinkedList <lwLayer> .Enumerator layIter = lwobj.layer.GetEnumerator();
                scene.Models = new ABModel3D[lwobj.layer.Count];
                int mdlIdx = 0;
                while (layIter.MoveNext())
                {
                    lwLayer   layer = layIter.Current;
                    ABModel3D model = scene.Models[mdlIdx] = new ABModel3D();

                    model.Geometry          = new ABGeometry3D();
                    model.Geometry.Vertices = new Vector3[layer.point.count];

                    // break up polygons by surface
                    Dictionary <lwSurface, int> surfGroupCounts = new Dictionary <lwSurface, int>();
                    for (int i = 0; i < layer.polygon.pol.Length; i++)
                    {
                        lwPolygon polygon = layer.polygon.pol[i];
                        if (surfGroupCounts.ContainsKey(polygon.surf))
                        {
                            surfGroupCounts[polygon.surf]++;
                        }
                        else
                        {
                            surfGroupCounts[polygon.surf] = 1;
                        }
                    }
                    int[] groupIndices = new int[surfGroupCounts.Count];
                    model.MaterialIndices = new ABMaterialIndex[surfGroupCounts.Count];
                    for (int i = 0; i < layer.polygon.pol.Length; i++)
                    {
                        lwPolygon polygon = layer.polygon.pol[i];
                        if (surfGroupCounts.ContainsKey(polygon.surf))
                        {
                            surfGroupCounts[polygon.surf]++;
                        }
                        else
                        {
                            surfGroupCounts[polygon.surf] = 1;
                        }
                    }
                }

                // match up clips to materials
            }
            return(null);
        }