// Use this for initialization void Start() { //GameObject edt = GameObject.Find("ModoEditor"); //if (edt != null) return; _scoreEmitter = GetComponent <ABParticleSystem> (); _scoreEmitter.SetParticlesParent(transform); }
// Use this for initialization void Start() { _scoreEmitter = GetComponent <ABParticleSystem> (); _scoreEmitter.SetParticlesParent(transform); }