public static void Rebuild(ABOperation operation) { if (operation == null) { m_Operation = new AssetDatabaseABOperation(); } else { m_Operation = operation; } m_RootLevelBundles = new BundleFolderConcreteInfo("", null); m_MoveData = new List <ABMoveData>(); m_BundlesToUpdate = new List <BundleInfo>(); m_GlobalAssetList = new Dictionary <string, AssetInfo>(); Refresh(); }
public static void ForceReloadData(TreeView tree, ABOperation operation) { m_InErrorState = false; Rebuild(operation); tree.Reload(); bool doneUpdating = m_BundlesToUpdate.Count == 0; EditorUtility.DisplayProgressBar("Updating Bundles", "", 0); int fullBundleCount = m_BundlesToUpdate.Count; while (!doneUpdating && !m_InErrorState) { int currCount = m_BundlesToUpdate.Count; EditorUtility.DisplayProgressBar("Updating Bundles", m_BundlesToUpdate[currCount - 1].displayName, (float)(fullBundleCount - currCount) / (float)fullBundleCount); doneUpdating = Update(); } EditorUtility.ClearProgressBar(); }