// * // Set compensation method. // \param compensation Compensation method to use (default COMPENSATION_NORMAL) // public Abnormals setCompensation(ABNORMALS_COMPENSATION compensation) { mCompensation = compensation; return this; }
// * // Default constructor. // \param pBuffer Image buffer where to modify the image. // public Abnormals(TextureBuffer pBuffer) : base(pBuffer, "Abnormals") { mParam = null; mW = 0.0f; mAxis = new Vector3(0.0f, 0.0f, 1.0f); mSensitivity = 127; mCompensation = ABNORMALS_COMPENSATION.COMPENSATION_NORMAL; mMirror = ABNORMALS_MIRROR.MIRROR_NONE; }