/// <summary> /// 回合制 轮流走棋 ,itween 运动完成后调用 /// </summary> public void TBS() { if (whoWalk == 着法状态.到红方走) { whoWalk = 着法状态.到黑方走; } else//到黑方走 { whoWalk = 着法状态.到红方走; } UpdateChessGame(); ResetChessReciprocalStateEvent(); Chess_Boss.DetectBeAttacked(CalculateUtil.chess2Vector, CalculateUtil.vector2Chess); }
void Start() { createManager.InitChessBoard(); whoWalk = 着法状态.到红方走; UpdateChessGame(); }