public InGameActions(@InputMap wrapper) { m_Wrapper = wrapper; }
public TouchActions(@InputMap wrapper) { m_Wrapper = wrapper; }
public CActions(@InputMap wrapper) { m_Wrapper = wrapper; }
public Player2Actions(@InputMap wrapper) { m_Wrapper = wrapper; }
public BarrelActions(@InputMap wrapper) { m_Wrapper = wrapper; }
public KillerActions(@InputMap wrapper) { m_Wrapper = wrapper; }
public DebugActions(@InputMap wrapper) { m_Wrapper = wrapper; }
public GameplayActions(@InputMap wrapper) { m_Wrapper = wrapper; }