public Gun_Set(Planet parent, double turnaroundperiod, double bulletspeed, double fireperiod, double damage, double endurance, int count, double interval) : base(null, null, default(Point), default(ImagePasteMode)) { GUNS = new Gun[count]; for (int i = 0; i < count; i++) { GUNS[i] = new Gun(parent, turnaroundperiod, bulletspeed, fireperiod, damage, endurance, interval * (i - 0.5 * (count - 1))); } }
public GunBullet(Planet planet, Gun parent) : base(planet, parent, BITMAP.FromFile(@"Picture\Sky\Weapon\Gun Bullet.png"), 1, 0.0) { }