/// <summary> /// 随从进场位置 /// </summary> /// <param name="game"></param> /// <returns></returns> private int GetPutPos(GameManager game) { var frm = new PutMinion(game); frm.ShowDialog(); return(frm.MinionPos); }
/// <summary> /// 随从进场位置 /// </summary> /// <param name="game"></param> /// <returns></returns> private int GetMinionPos(BattleFieldInfo battleInfo) { var frm = new PutMinion(battleInfo); frm.ShowDialog(); return(frm.MinionPos); }
/// <summary> /// 随从进场位置 /// </summary> /// <param name="game"></param> /// <returns></returns> private int GetPutPos(GameManager game) { var frm = new PutMinion(game); frm.ShowDialog(); return frm.MinionPos; }
/// <summary> /// 随从进场位置 /// </summary> /// <param name="game"></param> /// <returns></returns> private int GetMinionPos(BattleFieldInfo battleInfo) { var frm = new PutMinion(battleInfo); frm.ShowDialog(); return frm.MinionPos; }