private void Shoot(string direct) { Bullets shoot = new Bullets(); shoot.diretion = direct; shoot.bulletLeft = player.Left + 15; shoot.bulletTop = player.Top + 25; Bullets more = new Bullets(); more.diretion = direct; more.bulletLeft = player.Left + 20; more.bulletTop = player.Top + 50; shoot.makeBullet(this); more.makeBullet(this); Globals.LaserSound(); }
private void Shoot(string direct) { Bullets shoot = new Bullets(); shoot.diretion = direct; shoot.bulletLeft = player.Left + (player.Width / 2); shoot.bulletTop = player.Top + (player.Height / 2); shoot.makeBullet(this); if (Globals.UsersHeroPicture == "Tank") { Globals.TankSound(); } if (Globals.UsersHeroPicture == "Healer") { Globals.HealerSound(); } if (Globals.UsersHeroPicture == "Mage") { Globals.MageSound(); } if (Globals.UsersHeroPicture == "Big Yargus") { Globals.YareSound(); } if (Globals.UsersHeroPicture == "Big Flagus") { Globals.YareSound(); } if (Globals.UsersHeroPicture == "Big Chunguschu") { Globals.PikaSound(); } else { Globals.ShootSound(); } }