// Выбор можно структурой public static object GetTown(Point pt, string stroke) { Points points = Points.getObj(); TownList <Point, string> checkedTowns = points.Towns; double tempRange, minRange = GetRangeByPoints(pt, checkedTowns.GetObject(0).TownPoint); int minTownId = 0; for (int i = 1; i < checkedTowns.Count; i++) { if (CheckCoordsPoint(pt, checkedTowns.GetObject(i).TownPoint)) { tempRange = GetRangeByPoints(pt, checkedTowns.GetObject(i).TownPoint); if (tempRange < minRange) { minRange = tempRange; minTownId = i; break; } } } if (stroke == "str") { return(checkedTowns.GetElementName(minTownId)); } else if (stroke == "obj") { return(checkedTowns.GetObject(minTownId)); } else { return(null); } }
private void Upload_Map(object sender, RoutedEventArgs e) { (TownList <Point, string>, int)uploadedTowns = ProcessingData.UploadFromXML(); int countTowns = uploadedTowns.Item2; MyCanvas.Children.Clear(); Points points = Points.getObj(); points.Towns = uploadedTowns.Item1; TownList <Point, string> checkedTowns = points.Towns; for (int i = 0; i < countTowns; i++) { MyCanvas.Children.Add(new CustomCanvas(checkedTowns.GetObject(i).TownPoint, checkedTowns.GetElementName(i))); } lastAction.Text = "Загружены города"; }