private void clone_CheckedChanged(object sender, EventArgs e) { BattleField Battle = BattleField.getBat(); if (clone.Checked) { OC = new ObserverClone(); Battle.AddObserverC(OC); } else { Battle.RemoveObserverC(OC); } }
private void Death_CheckedChanged(object sender, EventArgs e) { BattleField Battle = BattleField.getBat(); if (Death.Checked) { OD = new ObserverDeath(ArmyA, ArmyB); Battle.AddObserverD(OD); } else { Battle.RemoveObserverD(OD); } }
private void Pause_Click(object sender, EventArgs e) { groupBox1.Invoke(new Action(() => groupBox1.Enabled = false)); BattleField Battle = BattleField.getBat(); Pause.Enabled = false; UnDo.Enabled = true; OneStep.Enabled = true; Start.Enabled = true; Restart.Enabled = true; groupBox2.Enabled = true; groupBox1.Enabled = true; Battle.Pause(); }
private void button1_Click(object sender, EventArgs e) { if (textBox1.Text == "") { MessageBox.Show("Введите стоимость армий.", "Error.", MessageBoxButtons.OK); return; } BattleField Battle = BattleField.getBat(); groupBox2.Enabled = true; Battle.CreateArmy(Convert.ToInt16(textBox1.Text)); Battle.AddObserverF(OF); Battle.CreateCom(UnDo, ReDo); Battle.ShowArmy(ArmyA, ArmyB); Start.Enabled = true; OneStep.Enabled = true; }
private void Restart_Click(object sender, EventArgs e) { BattleField Battle = BattleField.getBat(); Death.Checked = false; clone.Checked = false; clone_CheckedChanged(sender, e); Death_CheckedChanged(sender, e); groupBox2.Enabled = false; Battle.DelR(); Battle.DelU(); Battle.DelB(); Battle.NotifyObserverF("Начата новая игра"); button1.Enabled = true; Restart.Enabled = false; UnDo.Enabled = false; ReDo.Enabled = false; OneStep.Enabled = false; Start.Enabled = false; Pause.Enabled = false; ArmyA.Rows.Clear(); ArmyB.Rows.Clear(); }
private void OneStep_Click(object sender, EventArgs e) { UnDo.Enabled = true; button1.Enabled = false; Restart.Enabled = true; Pause.Enabled = false; Restart.Enabled = true; BattleField Battle = BattleField.getBat(); Battle.DelR(); ReDo.Enabled = false; int i = Battle.DoOne(ArmyA, ArmyB); if (i == 1 || i == 2) { if (i == 1) { string s = Battle.WhoWin() + " выиграли!"; Battle.NotifyObserverF(s); MessageBox.Show(s, "Win!", MessageBoxButtons.OK); } else { MessageBox.Show("Ничья.", "GameOver!", MessageBoxButtons.OK); Battle.NotifyObserverF("Ничья."); } Restart.Enabled = true; UnDo.Enabled = false; ReDo.Enabled = false; OneStep.Enabled = false; Start.Enabled = false; Pause.Enabled = false; } }
private void many_CheckedChanged(object sender, EventArgs e) { BattleField Battle = BattleField.getBat(); Battle.ChangeStrategy(3); }