private int FindTurnWinner_NormalGameLogic(List <Card> cards) { if (this.StartingPlayerIndex == 0) { if (NormalGameLogic.IsFirstCardWinner(cards[0], cards[1])) { return(0); } else { return(1); } } else { if (NormalGameLogic.IsFirstCardWinner(cards[1], cards[0])) { return(1); } else { return(0); } } }
public void Process() { IGameLogic gameLogic = new NormalGameLogic(); //Wait(); /* * if (gameLogic.IsFirstCardWinner(this.tableCard1.TakeCard(), this.tableCard2.TakeCard())) * { * oponentsTurn = false; * oponentThrows = false; * } * else * { * oponentsTurn = true; * oponentThrows = true; * }*/ ThrowLabelUpdate(); SetTimer(); //ClearHolders(); }
public Card CounterCard(Card card) { List <Card> cards = this.CollectCards(); List <Card> strongerCards = new List <Card>(); for (int i = 0; i < cards.Count; i++) { if (cards[i] != null) { if (NormalGameLogic.IsFirstCardWinner(card, cards[i]) == false) { strongerCards.Add(cards[i]); } } } if (strongerCards.Count > 0) // win { return(SeparateCardFromHandAtIndex(cards, GetIndexFrom_OfCard(cards, WeakestCardFrom(strongerCards)))); } else // lose { return(SeparateCardFromHandAtIndex(cards, GetIndexFrom_OfCard(cards, WeakestCardFrom(cards)))); } }