private void Game_OnGameUpdate() { try { ObjectCache.myHeroCache.UpdateInfo(); CheckHeroInDanger(); if (isChanneling && channelPosition.Distance(ObjectCache.myHeroCache.serverPos2D) > 50 && !myHero.SpellBook.IsChanneling) { isChanneling = false; } // fix //if (ObjectCache.menuCache.cache["ResetConfig"].As<MenuBool>().Enabled) //{ // //ResetConfig(); // //menu.Item("ResetConfig")); //} var limitDelay = ObjectCache.menuCache.cache["TickLimiter"].As <MenuSlider>(); //Tick limiter if (EvadeHelper.fastEvadeMode || EvadeUtils.TickCount - lastTickCount > limitDelay.Value) { if (EvadeUtils.TickCount > lastStopEvadeTime) { DodgeSkillShots(); //walking ContinueLastBlockedCommand(); } lastTickCount = EvadeUtils.TickCount; } EvadeSpell.UseEvadeSpell(); //using spells CheckDodgeOnlyDangerous(); RecalculatePath(); } catch (Exception e) { Console.WriteLine(e); } }
private void SpellDetector_OnProcessDetectedSpells() { ObjectCache.myHeroCache.UpdateInfo(); if (ObjectCache.menuCache.cache["DodgeSkillShots"].As <MenuKeyBind>().Enabled == false) { lastPosInfo = PositionInfo.SetAllUndodgeable(); EvadeSpell.UseEvadeSpell(); return; } if (ObjectCache.myHeroCache.serverPos2D.CheckDangerousPos(0) || ObjectCache.myHeroCache.serverPos2DExtra.CheckDangerousPos(0)) { if (EvadeSpell.PreferEvadeSpell()) { lastPosInfo = PositionInfo.SetAllUndodgeable(); } else { var posInfo = EvadeHelper.GetBestPosition(); var calculationTimer = EvadeUtils.TickCount; var caculationTime = EvadeUtils.TickCount - calculationTimer; //computing time /*if (numCalculationTime > 0) * { * sumCalculationTime += caculationTime; * avgCalculationTime = sumCalculationTime / numCalculationTime; * } * numCalculationTime += 1;*/ //Console.WriteLine("CalculationTime: " + caculationTime); /*if (EvadeHelper.GetHighestDetectedSpellID() > EvadeHelper.GetHighestSpellID(posInfo)) * { * return; * }*/ if (posInfo != null) { lastPosInfo = posInfo.CompareLastMovePos(); var travelTime = ObjectCache.myHeroCache.serverPos2DPing.Distance(lastPosInfo.position) / myHero.MoveSpeed; lastPosInfo.endTime = EvadeUtils.TickCount + travelTime * 1000 - 100; } CheckHeroInDanger(); if (EvadeUtils.TickCount > lastStopEvadeTime) { DodgeSkillShots(); //walking } CheckLastMoveTo(); EvadeSpell.UseEvadeSpell(); //using spells } } else { lastPosInfo = PositionInfo.SetAllDodgeable(); CheckLastMoveTo(); } //Console.WriteLine("SkillsDodged: " + lastPosInfo.dodgeableSpells.Count + " DangerLevel: " + lastPosInfo.undodgeableSpells.Count); }