コード例 #1
0
        //处理WebSocket消息
        private async Task Handle(WebSocket_Coon webSocket)
        {
            WebSocket_Coons.Add(webSocket);         //缓存连接对象
            WebSocketReceiveResult result = null;

            do
            {
                //循环接收数据
                var buffer = new byte[1024 * 1];
                result = await webSocket.WebSocket.ReceiveAsync(new ArraySegment <byte>(buffer), CancellationToken.None);

                if (result.MessageType == WebSocketMessageType.Text && !result.CloseStatus.HasValue)
                {
                    //接收到数据,开始处理
                    var msgString = Encoding.UTF8.GetString(buffer).Trim();
                    try
                    {
                        //解析为WebSocket_Msg对象
                        var msg = JsonConvert.DeserializeObject <WebSocket_Msg>(msgString);
                        if (msg != null && msg.SendClientId == webSocket.ID)
                        {
                            HandleMessage(msg);
                        }
                    }
                    catch (Exception)
                    {
                        continue;
                    }
                }
            }while (!result.CloseStatus.HasValue);
            WebSocket_Coons.Remove(webSocket);
        }
コード例 #2
0
        //处理WebSocket消息路由
        private void HandleMessage(WebSocket_Msg msg)
        {
            var client = WebSocket_Coons.Get(msg.SendClientId);

            switch (msg.Action.ToLower())
            {
            case "@*join*@":
                client.Channel = msg.MsgStr;
                break;

            case "@*leave*@":
                //置空Channel,模拟关闭连接
                client.Channel = "";
                client.WebSocket.CloseAsync(WebSocketCloseStatus.NormalClosure, "", CancellationToken.None);
                WebSocket_Coons.Remove(client);
                break;

            default:
                break;
            }
            WebSocket_Server.HandleMsg_Event(msg);
        }
コード例 #3
0
        public static Task SendMessageAsync(string coonID, string msgStr, string action = "", string msgTag = "")
        {
            WebSocket_Coon coon = WebSocket_Coons.Get(coonID);

            return(SendMessageAsync(coon, msgStr, action, msgTag));
        }