protected override void Initialize() { //Resource Managers FontMgr = new ResourceManager <SpriteFont>(this); TextureMgr = new ResourceManager <Texture2D>(this); MusicMgr = new ResourceManager <Song>(this); SfxMgr = new ResourceManager <SoundEffect>(this); LoadAssets(); FpsHandler = new FpsCounter(this, FPS_INTERVAL); InputMgr = new InputManager(this); Player = new Player(this, new Vector2(100.0f, 100.0f)); Level = new Level(this, "testlvl"); Camera = new Camera(this); LevelMusic = MusicMgr.Find("song1"); //MediaPlayer.Play(LevelMusic); MediaPlayer.Volume = 0.5f; //Enemies = new List<Enemy>(); //Enemies.Add(new Enemy(this, new Vector2(200.0f, 300.0f), 75.0f, 100, 10)); EnemySpawner = new EnemySpawner(this, 100, true, 1.0f, new Vector2(200.0f, 300.0f)); Pickables = new List <Pickable>(); Pickables.Add(new GunPickable(this, new Vector2(300.0f, 300.0f), "Shotgun")); Pickables.Add(new GunPickable(this, new Vector2(350.0f, 300.0f), "SMG")); Pickables.Add(new GunPickable(this, new Vector2(400.0f, 300.0f), "Shotgun")); FpsDisplayer = new FpsDisplay(this, "Arial14"); FpsDisplayer.Enabled = false; //We don't want the FPS to be shown as default FpsDisplayer.Initialize(); HUD = new HUD(this, "Arial14"); HUD.Initialize(); Components.Add(FpsHandler); Components.Add(InputMgr); Components.Add(Level); Components.Add(Player); Components.Add(EnemySpawner); Components.Add(Camera); base.Initialize(); }
protected override void Initialize() { //Resource Managers FontMgr = new ResourceManager<SpriteFont>(this); TextureMgr = new ResourceManager<Texture2D>(this); MusicMgr = new ResourceManager<Song>(this); SfxMgr = new ResourceManager<SoundEffect>(this); LoadAssets(); FpsHandler = new FpsCounter(this, FPS_INTERVAL); InputMgr = new InputManager(this); Player = new Player(this, new Vector2(100.0f, 100.0f)); Level = new Level(this, "testlvl"); Camera = new Camera(this); LevelMusic = MusicMgr.Find("song1"); //MediaPlayer.Play(LevelMusic); MediaPlayer.Volume = 0.5f; //Enemies = new List<Enemy>(); //Enemies.Add(new Enemy(this, new Vector2(200.0f, 300.0f), 75.0f, 100, 10)); EnemySpawner = new EnemySpawner(this, 100, true, 1.0f, new Vector2(200.0f, 300.0f)); Pickables = new List<Pickable>(); Pickables.Add(new GunPickable(this, new Vector2(300.0f, 300.0f), "Shotgun")); Pickables.Add(new GunPickable(this, new Vector2(350.0f, 300.0f), "SMG")); Pickables.Add(new GunPickable(this, new Vector2(400.0f, 300.0f), "Shotgun")); FpsDisplayer = new FpsDisplay(this, "Arial14"); FpsDisplayer.Enabled = false; //We don't want the FPS to be shown as default FpsDisplayer.Initialize(); HUD = new HUD(this, "Arial14"); HUD.Initialize(); Components.Add(FpsHandler); Components.Add(InputMgr); Components.Add(Level); Components.Add(Player); Components.Add(EnemySpawner); Components.Add(Camera); base.Initialize(); }