public Pickable(ZombieGame game, string spriteName, int spriteFrames, int spriteLines, Vector2 spawningLocation, float depth, float updateTime) : base(game) { ZombieGame = game; IsPickedUp = false; SpawningLocation = spawningLocation; Sprite = new AnimatedSprite(ZombieGame, spriteName, spriteFrames, spriteLines, spawningLocation, depth, updateTime); HoveringSprite = new AnimatedSprite(ZombieGame, "Pickme", 1, 1, new Vector2(spawningLocation.X - 24.0f, spawningLocation.Y - 20.0f), depth, updateTime); //Ajout le pickupsound }
public Character(ZombieGame game, string spriteName, int spriteFrames, int spriteLines, Vector2 initPos, float depth, float updateTime, int maxHealth, float maxSpeed) : base(game) { ZombieGame = game; Sprite = new AnimatedSprite(ZombieGame, spriteName, spriteFrames, spriteLines, initPos, depth, updateTime); MaxHealth = maxHealth; Health = MaxHealth; IsAlive = true; MaxSpeed = maxSpeed; DamageSound = ZombieGame.SfxMgr.Find("DefaultDamage"); }
public Character(ZombieGame game, string spriteName, int spriteFrames, int spriteLines, Vector2 initPos, float depth) : base(game) { ZombieGame = game; Sprite = new AnimatedSprite(ZombieGame, spriteName, spriteFrames, spriteLines, initPos, depth); }