コード例 #1
0
ファイル: ComUtil.cs プロジェクト: soulofcode/U3DYKFamework
    /// <summary>
    /// 解压
    /// </summary>
    /// <param name="param"></param>
    /// <returns></returns>
    public static string Deompress(string param)
    {
        Debug.Log("11111111111111commonString:");
        string commonString = "";
        int    data         = 0;
        int    stopByte     = -1;

        byte[]       buffer = Convert.FromBase64String(param);// 解base64
        MemoryStream intms  = new MemoryStream(buffer);

        zlib.ZInputStream inZStream = new zlib.ZInputStream(intms);
        int count = 1024 * 1024;

        byte[] inByteList = new byte[count];
        int    i          = 0;

        while (stopByte != (data = inZStream.Read()))
        {
            inByteList[i] = (byte)data;
            i++;
        }
        inZStream.Close();
        commonString = System.Text.Encoding.UTF8.GetString(inByteList, 0, inByteList.Length);
        Debug.Log(commonString);
        Debug.Log("22222222222222commonString:");
        return(commonString);
    }
コード例 #2
0
ファイル: ZLibHelper.cs プロジェクト: kidaa/Pulse
 public static byte[] Uncompress(Stream input, int uncompressedSize)
 {
     byte[] buff = new byte[uncompressedSize];
     ZInputStream reader = new ZInputStream(input);
     reader.EnsureRead(buff, 0, uncompressedSize);
     return buff;
 }
コード例 #3
0
        public static void UnpackSng(Stream input, Stream output, Platform platform)
        {
            EndianBitConverter conv;

            switch (platform.platform)
            {
            case GamePlatform.Pc:
            case GamePlatform.Mac:
                // Desktop
                conv = EndianBitConverter.Little;
                break;

            case GamePlatform.XBox360:
            case GamePlatform.PS3:
                // Console
                conv = EndianBitConverter.Big;
                break;

            default:
                conv = EndianBitConverter.Little;
                break;
            }

            using (var decrypted = new MemoryStream())
                using (var br = new EndianBinaryReader(conv, input))
                    using (var brDec = new EndianBinaryReader(conv, decrypted)) {
                        byte[] key;
                        switch (platform.platform)
                        {
                        case GamePlatform.Mac:
                            key = RijndaelEncryptor.SngKeyMac;
                            break;

                        default: //PC
                            key = RijndaelEncryptor.SngKeyPC;
                            break;
                        }
                        RijndaelEncryptor.DecryptSngData(br.BaseStream, decrypted, key);

                        //unZip
                        int    bSize = 1;
                        uint   zLen  = brDec.ReadUInt32();
                        ushort xU    = brDec.ReadUInt16();
                        brDec.BaseStream.Position -= 2;
                        if (xU == 55928)//LE 55928 //BE 30938
                        {
                            var z = new zlib.ZInputStream(brDec.BaseStream);
                            do
                            {
                                byte[] buf = new byte[bSize];
                                z.read(buf, 0, bSize);
                                output.Write(buf, 0, bSize);
                            } while (output.Length < (long)zLen);
                            z.Close();
                        }
                    }
        }
コード例 #4
0
ファイル: ZLibHelper.cs プロジェクト: kidaa/Pulse
        public static void Uncompress(Stream input, Stream output, int uncompressedSize, byte[] buff, CancellationToken cancelationToken, Action<long> uncompressed = null)
        {
            Exceptions.CheckArgumentNull(input, "input");
            Exceptions.CheckArgumentNull(output, "output");
            Exceptions.CheckArgumentOutOfRangeException(uncompressedSize, "uncompressedSize", 0, int.MaxValue);

            ZInputStream reader = new ZInputStream(input);

            int readed;
            while (uncompressedSize > 0 && (readed = reader.read(buff, 0, Math.Min(buff.Length, uncompressedSize))) > 0)
            {
                if (cancelationToken.IsCancellationRequested)
                    return;

                uncompressedSize -= readed;
                output.Write(buff, 0, readed);
                uncompressed.NullSafeInvoke(readed);
            }

            if (uncompressedSize != 0)
                throw new Exception("Неожиданный конец потока.");
        }
コード例 #5
0
        public static byte[] DecompressData(byte[] inData)
        {
            int data     = 0;
            int stopByte = -1;

            byte[]       Buffer = inData; // 解base64
            MemoryStream intms  = new MemoryStream(Buffer);

            zlib.ZInputStream inZStream = new zlib.ZInputStream(intms);
            int count = 1024 * 1024;

            byte[] inByteList = new byte[count];
            int    i          = 0;

            while (stopByte != (data = inZStream.Read()))
            {
                inByteList[i] = (byte)data;
                i++;
            }
            inZStream.Close();
            return(inByteList.Take(i).ToArray());
        }
コード例 #6
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        public override int Read(byte[] buffer, int offset, int count)
        {
            if (buffer == null)
                throw new ArgumentNullException("buffer", Resources.BufferCannotBeNull);
            if (offset < 0 || offset >= buffer.Length)
                throw new ArgumentOutOfRangeException("offset", Resources.OffsetMustBeValid);
            if ((offset + count) > buffer.Length)
                throw new ArgumentException(Resources.BufferNotLargeEnough, "buffer");

            if (inPos == maxInPos)
                PrepareNextPacket();

            int countToRead = Math.Min(count, maxInPos - inPos);
            int countRead;
            if (zInStream != null)
                countRead = zInStream.read(buffer, offset, countToRead);
            else
                countRead = baseStream.Read(buffer, offset, countToRead);
            inPos += countRead;

            // release the weak reference
            if (inPos == maxInPos)
            {
                zInStream = null;
                inBufferRef.Target = inBuffer;
                inBuffer = null;
            }

            return countRead;
        }
コード例 #7
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        private void PrepareNextPacket()
        {
            // read off the uncompressed and compressed lengths
            byte b1 = (byte) baseStream.ReadByte();
            byte b2 = (byte) baseStream.ReadByte();
            byte b3 = (byte) baseStream.ReadByte();
            int compressedLength = b1 + (b2 << 8) + (b3 << 16);

            baseStream.ReadByte(); // seq
            int unCompressedLength = baseStream.ReadByte() + (baseStream.ReadByte() << 8) +
                                     (baseStream.ReadByte() << 16);

            if (unCompressedLength == 0)
            {
                unCompressedLength = compressedLength;
                zInStream = null;
            }
            else
            {
                ReadNextPacket(compressedLength);
                MemoryStream ms = new MemoryStream(inBuffer);
                zInStream = new ZInputStream(ms);
                zInStream.maxInput = compressedLength;
            }

            inPos = 0;
            maxInPos = unCompressedLength;
        }
コード例 #8
0
    private void PrepareNextPacket()
    {
      MySqlStream.ReadFully(baseStream, lengthBytes, 0, 7);
      int compressedLength = lengthBytes[0] + (lengthBytes[1] << 8) + (lengthBytes[2] << 16);
      // lengthBytes[3] is seq
      int unCompressedLength = lengthBytes[4] + (lengthBytes[5] << 8) +
                   (lengthBytes[6] << 16);

      if (unCompressedLength == 0)
      {
        unCompressedLength = compressedLength;
        zInStream = null;
      }
      else
      {
        ReadNextPacket(compressedLength);
        MemoryStream ms = new MemoryStream(inBuffer);
        zInStream = new ZInputStream(ms);
        zInStream.maxInput = compressedLength;
      }

      inPos = 0;
      maxInPos = unCompressedLength;
    }
コード例 #9
0
 /// <summary>
 /// Unpacks zipped data.
 /// </summary>
 /// <param name="str">In Stream.</param>
 /// <param name="outStream">Out stream.</param>
 /// <param name = "plainLen">Data size after decompress.</param>
 /// <param name = "rewind">Manual control for stream seek position.</param>
 public static void Unzip(Stream str, Stream outStream, bool rewind = true)
 {
     int len;
     var buffer = new byte[65536];
     var zOutputStream = new ZInputStream(str);
     while ((len = zOutputStream.read(buffer, 0, buffer.Length)) > 0)
     {
         outStream.Write(buffer, 0, len);
     }
     zOutputStream.Close();
     buffer = null;
     if (rewind)
     {
         outStream.Position = 0;
         outStream.Flush();
     }
 }
コード例 #10
0
ファイル: FCYResPackage.cs プロジェクト: socoolch/fancy2d
        /// <summary>
        /// 解压Deflate数据至
        /// </summary>
        /// <param name="A">被解压的流</param>
        /// <param name="B">要输出的流</param>
        /// <param name="Length">被解压的数据长度</param>
        /// <returns>解压的数据长度</returns>
        public static int DeflateDecodeTo(Stream A, Stream B, int Length = 0)
        {
            ZInputStream tDecode = new ZInputStream(A);

            byte[] tBuffer = new byte[8192]; // 8kb缓冲区
            int tLen = 0;
            int tTotal = 0;

            while ((tLen = tDecode.read(tBuffer, 0, (Length - tTotal > 8192 ? 8192 : Length - tTotal))) > 0)
            {
                tTotal += tLen;
                B.Write(tBuffer, 0, tLen);
            }

            if (Length != 0 && tTotal != Length)
                throw new IndexOutOfRangeException();

            return tTotal;
        }
コード例 #11
0
        public static OSD ZDecompressBytesToOsd(byte[] input)
        {
            OSD osd = null;

            using (MemoryStream msSinkUnCompressed = new MemoryStream())
            {
                using(ZInputStream zOut = new ZInputStream(msSinkUnCompressed))
                {
                    zOut.Read(input, 0, input.Length);
                    msSinkUnCompressed.Seek(0L, SeekOrigin.Begin);
                    osd = OSDParser.DeserializeLLSDBinary(msSinkUnCompressed.ToArray());
                    zOut.Close();
                }
            }

            return osd;
        }
コード例 #12
0
ファイル: EQPacket.cs プロジェクト: Vaion/Server
        public byte[] DecompressPacket(byte[] Payload, int Offset)
        {
            MemoryStream ms = new MemoryStream(Payload.GetUpperBound(0) - Offset);

            ms.Write(Payload, Offset, Payload.GetUpperBound(0) - Offset);

            ms.Seek(0, System.IO.SeekOrigin.Begin);

            ZInputStream zs = new ZInputStream(ms);

            int UncompressedSize;

            byte[] Uncompressed = new byte[4096];

            try
            {
                UncompressedSize = zs.read(Uncompressed, 0, 4096);
            }
            catch
            {
                if(DEBUG)
                    Debug("DECOMPRESSION FAILURE");

                Array.Copy(Payload, Offset - 1, Uncompressed, 0, Payload.Length - (Offset - 1));

                UncompressedSize = Payload.Length - (Offset - 1);
            }

            zs.Close();

            zs.Dispose();

            ms.Close();

            ms.Dispose();

            Array.Resize(ref Uncompressed, UncompressedSize);

            return Uncompressed;
        }
コード例 #13
0
        public static void UnpackSng(Stream input, Stream output, Platform platform)
        {
            EndianBitConverter conv;

            switch (platform.platform) {
                case GamePlatform.Pc:
                case GamePlatform.Mac:
                    // Desktop
                    conv = EndianBitConverter.Little;
                    break;
                case GamePlatform.XBox360:
                case GamePlatform.PS3:
                    // Console
                    conv = EndianBitConverter.Big;
                    break;
                default:
                    conv = EndianBitConverter.Little;
                    break;
            }

            using (var decrypted = new MemoryStream())
            using (var br = new EndianBinaryReader(conv, input))
            using (var brDec = new EndianBinaryReader(conv, decrypted)) {

                byte[] key;
                switch (platform.platform) {
                    case GamePlatform.Mac:
                        key = RijndaelEncryptor.SngKeyMac;
                        break;
                    default: //PC
                        key = RijndaelEncryptor.SngKeyPC;
                        break;
                }
                RijndaelEncryptor.DecryptSngData(br.BaseStream, decrypted, key);

                //unZip
                int bSize = 1;
                uint zLen = brDec.ReadUInt32();
                ushort xU = brDec.ReadUInt16();
                brDec.BaseStream.Position -= 2;
                if (xU == 55928) {//LE 55928 //BE 30938
                    var z = new zlib.ZInputStream(brDec.BaseStream);
                    do {
                        byte[] buf = new byte[bSize];
                        z.read(buf, 0, bSize);
                        output.Write(buf, 0, bSize);
                    } while (output.Length < (long)zLen);
                    z.Close();
                }
            }
        }
コード例 #14
0
ファイル: LowLevelReader.cs プロジェクト: karavanjo/osmarser
        private ZInputStream reader; // seriously, why isn't this a stream?

        #endregion Fields

        #region Constructors

        public ZLibStream(Stream stream)
        {
            reader = new ZInputStream(stream);
        }