/// <summary> /// /// </summary> public static void GetCurl(this GridField3d <Vec3d> field, Vec3d[] result, bool parallel = false) { // implementation reference // http://www.math.harvard.edu/archive/21a_spring_09/PDF/13-05-curl-and-divergence.pdf if (parallel) { Parallel.ForEach(Partitioner.Create(0, field.Count), range => Body(range.Item1, range.Item2)); } else { Body(0, field.Count); } void Body(int from, int to) { var vals = field.Values; int nx = field.CountX; int ny = field.CountY; int nz = field.CountZ; int nxy = nx * ny; (var dx, var dy, var dz) = (0.5 / field.Scale); (int di, int dj, int dk) = field.GetBoundaryOffsets(); (int i, int j, int k) = field.IndicesAt(from); for (int index = from; index < to; index++, i++) { if (i == nx) { j++; i = 0; } if (j == ny) { k++; j = 0; } Vec3d tx0 = (i == 0) ? vals[index + di] : vals[index - 1]; Vec3d tx1 = (i == nx - 1) ? vals[index - di] : vals[index + 1]; Vec3d ty0 = (j == 0) ? vals[index + dj] : vals[index - nx]; Vec3d ty1 = (j == ny - 1) ? vals[index - dj] : vals[index + nx]; Vec3d tz0 = (k == 0) ? vals[index + dk] : vals[index - nxy]; Vec3d tz1 = (k == nz - 1) ? vals[index - dk] : vals[index + nxy]; result[index] = new Vec3d( (ty1.Z - ty0.Z) * dy - (tz1.Y - tz0.Y) * dz, (tz1.X - tz0.X) * dz - (tx1.Z - tx0.Z) * dx, (tx1.Y - tx0.Y) * dx - (ty1.X - ty0.X) * dy); } } }
/// <summary> /// Adds the Laplacian of the field to the deltas array. /// http://en.wikipedia.org/wiki/Discrete_Laplace_operator /// </summary> /// <param name="field"></param> /// <param name="deltas"></param> /// <param name="rate"></param> /// <param name="parallel"></param> public static void Diffuse(GridField3d <double> field, double[] deltas, double rate, bool parallel = false) { if (parallel) { Parallel.ForEach(Partitioner.Create(0, field.Count), range => Body(range.Item1, range.Item2)); } else { Body(0, field.Count); } void Body(int from, int to) { var vals = field.Values; int nx = field.CountX; int ny = field.CountY; int nz = field.CountZ; int nxy = field.CountXY; (double dx, double dy, double dz) = field.Scale; dx = 1.0 / (dx * dx); dy = 1.0 / (dy * dy); dz = 1.0 / (dz * dz); (int di, int dj, int dk) = field.GetBoundaryOffsets(); (int i, int j, int k) = field.IndicesAt(from); for (int index = from; index < to; index++, i++) { if (i == nx) { j++; i = 0; } if (j == ny) { k++; j = 0; } double tx0 = (i == 0) ? vals[index + di] : vals[index - 1]; double tx1 = (i == nx - 1) ? vals[index - di] : vals[index + 1]; double ty0 = (j == 0) ? vals[index + dj] : vals[index - nx]; double ty1 = (j == ny - 1) ? vals[index - dj] : vals[index + nx]; double tz0 = (k == 0) ? vals[index + dk] : vals[index - nxy]; double tz1 = (k == nz - 1) ? vals[index - dk] : vals[index + nxy]; double t = vals[index] * 2.0; deltas[index] += ((tx0 + tx1 - t) * dx + (ty0 + ty1 - t) * dy + (tz0 + tz1 - t) * dz) * rate; } } }
/// <summary> /// /// </summary> public static void GetLaplacian(this GridField3d <Vec3d> field, Vec3d[] result, bool parallel = false) { if (parallel) { Parallel.ForEach(Partitioner.Create(0, field.Count), range => Body(range.Item1, range.Item2)); } else { Body(0, field.Count); } void Body(int from, int to) { var vals = field.Values; int nx = field.CountX; int ny = field.CountY; int nz = field.CountZ; int nxy = nx * ny; (var dx, var dy, var dz) = field.Scale; dx = 1.0 / (dx * dx); dy = 1.0 / (dy * dy); dz = 1.0 / (dz * dz); (int di, int dj, int dk) = field.GetBoundaryOffsets(); (int i, int j, int k) = field.IndicesAt(from); for (int index = from; index < to; index++, i++) { if (i == nx) { j++; i = 0; } if (j == ny) { k++; j = 0; } Vec3d tx0 = (i == 0) ? vals[index + di] : vals[index - 1]; Vec3d tx1 = (i == nx - 1) ? vals[index - di] : vals[index + 1]; Vec3d ty0 = (j == 0) ? vals[index + dj] : vals[index - nx]; Vec3d ty1 = (j == ny - 1) ? vals[index - dj] : vals[index + nx]; Vec3d tz0 = (k == 0) ? vals[index + dk] : vals[index - nxy]; Vec3d tz1 = (k == nz - 1) ? vals[index - dk] : vals[index + nxy]; Vec3d t = vals[index] * 2.0; result[index] = (tx0 + tx1 - t) * dx + (ty0 + ty1 - t) * dy + (tz0 + tz1 - t) * dz; } } }
/// <summary> /// /// </summary> /// <param name="result"></param> /// <param name="parallel"></param> public static void GetGradient(this GridField3d <double> field, Vec3d[] result, bool parallel = false) { if (parallel) { Parallel.ForEach(Partitioner.Create(0, field.Count), range => Body(range.Item1, range.Item2)); } else { Body(0, field.Count); } void Body(int from, int to) { var vals = field.Values; int nx = field.CountX; int ny = field.CountY; int nz = field.CountZ; int nxy = nx * ny; (var dx, var dy, var dz) = (0.5 / field.Scale); (int di, int dj, int dk) = field.GetBoundaryOffsets(); (int i, int j, int k) = field.IndicesAt(from); for (int index = from; index < to; index++, i++) { if (i == nx) { j++; i = 0; } if (j == ny) { k++; j = 0; } double tx0 = (i == 0) ? vals[index + di] : vals[index - 1]; double tx1 = (i == nx - 1) ? vals[index - di] : vals[index + 1]; double ty0 = (j == 0) ? vals[index + dj] : vals[index - nx]; double ty1 = (j == ny - 1) ? vals[index - dj] : vals[index + nx]; double tz0 = (k == 0) ? vals[index + dk] : vals[index - nxy]; double tz1 = (k == nz - 1) ? vals[index - dk] : vals[index + nxy]; result[index] = new Vec3d((tx1 - tx0) * dx, (ty1 - ty0) * dy, (tz1 - tz0) * dz); } } }
/// <summary> /// http://micsymposium.org/mics_2011_proceedings/mics2011_submission_30.pdf /// </summary> /// <param name="field"></param> /// <param name="deltas"></param> /// <param name="slope"></param> /// <param name="rate"></param> /// <param name="parallel"></param> public static void ErodeThermal(GridField3d <double> field, double[] deltas, double slope, double rate, bool parallel = false) { if (parallel) { Parallel.ForEach(Partitioner.Create(0, field.Count), range => Body(range.Item1, range.Item2)); } else { Body(0, field.Count); } void Body(int from, int to) { var vals = field.Values; int nx = field.CountX; int ny = field.CountY; int nz = field.CountZ; int nxy = field.CountXY; (double dx, double dy, double dz) = field.Scale; dx = 1.0 / Math.Abs(dx); dy = 1.0 / Math.Abs(dy); dz = 1.0 / Math.Abs(dz); (int di, int dj, int dk) = field.GetBoundaryOffsets(); (int i, int j, int k) = field.IndicesAt(from); for (int index = from; index < to; index++, i++) { if (i == nx) { j++; i = 0; } if (j == ny) { k++; j = 0; } double value = vals[index]; double sum = 0.0; double m, md; //-x m = ((i == 0) ? vals[index + di] : vals[index - 1]) - value; md = Math.Abs(m * dx) - slope; if (md > 0.0) { sum += Math.Sign(m) * md; } //+x m = ((i == nx - 1) ? vals[index - di] : vals[index + 1]) - value; md = Math.Abs(m * dx) - slope; if (md > 0.0) { sum += Math.Sign(m) * md; } //-y m = ((j == 0) ? vals[index + dj] : vals[index - nx]) - value; md = Math.Abs(m * dy) - slope; if (md > 0.0) { sum += Math.Sign(m) * md; } //+y m = ((j == ny - 1) ? vals[index - dj] : vals[index + nx]) - value; md = Math.Abs(m * dy) - slope; if (md > 0.0) { sum += Math.Sign(m) * md; } //-z m = (k == 0) ? vals[index + dk] - value : vals[index - nxy] - value; md = Math.Abs(m * dz) - slope; if (md > 0.0) { sum += Math.Sign(m) * md; } //+z m = ((k == nz - 1) ? vals[index - dk] : vals[index + nxy]) - value; md = Math.Abs(m * dz) - slope; if (md > 0.0) { sum += Math.Sign(m) * md; } deltas[index] += sum * rate; } } }