コード例 #1
0
        public void newBall(Vector3 center, Vector3 speed, int duration, GameEventModifyPlayer onhit_event)
        {
            Ball[] newballs = new Ball[balls.Length + 1];

            for (int b = 0; b < balls.Length; b++)
            {
                newballs[b] = balls[b];
            }

            newballs[balls.Length] = onhit_event == null ? new Ball(duration) : new BastardBall(onhit_event, duration);

            newballs[balls.Length].setCenter(center);
            newballs[balls.Length].setSpeed(speed);

            balls = newballs;
        }
コード例 #2
0
ファイル: GameEvent.cs プロジェクト: LMY/yuPong
 public BastardBall(GameEventModifyPlayer _event, int age)
     : base(age)
 {
     theevent = _event;
 }
コード例 #3
0
ファイル: GameEvent.cs プロジェクト: LMY/yuPong
 public BastardBall(GameEventModifyPlayer _event)
     : base()
 {
     theevent = _event;
 }
コード例 #4
0
        protected static Ball create_ball_for(GameStateMatch g, Player p, float duration, GameEventModifyPlayer onball_hit)
        {
            bool isp1 = g.isPlayer1(p);

            g.newBall(p.thePad.Center + Vector3.UnitX * (isp1 ? -1 : +1) * g.Balls[0].Size.X, Vector3.UnitX * (isp1 ? -1 : +1) * Ball.TypicalSpeed * 2.1f, (int)(duration * yPhysics.Instance.fps), onball_hit);
            return(g.Balls[g.Balls.Length - 1]);
        }