public static IEnumerable <IAction> GetAll(InputManager.GamePadStateContainer pad) { return(GamePadAction.GetAll(pad.Id)); }
public static IAction FromString(string value) { return(value.ToLowerInvariant().Trim() == "unbound" ? InputAction.Unbound : KeyboardKeyAction.FromString(value) ?? GamePadAction.FromString(value)); }