void OnTriggerEnter2D(Collider2D other) { if (ArcadePhysics.SameWorld(this, other)) { // only trigger if this component is on if (enabled) { // and now it's time to stop the level FinalizeLevel.CrossFinishLine(clock.GetTime()); } } }
void OnTriggerEnter2D(Collider2D other) { if (ArcadePhysics.SameWorld(this, other)) { if (enabled) { // the game ends when the player touches the exit portal if (other.gameObject.CompareTag(Magic.Tags.PLAYER)) { FinalizeLevel.FinishGame(); } } } }