public virtual void LoadContent(ContentManager content, List <string> attributes, List <string> contents, InputManager input) { this.content = new ContentManager(content.ServiceProvider, "Content"); moveAnimation = new SpriteSheetAnimation(); gravity = 8f; velocity = Vector2.Zero; syncTilePosition = false; activateGravity = true; attackAnimations = new List <SpriteSheetAnimation>(); animationOffset = Vector2.Zero; prevOffset = Vector2.Zero; isAttacking = false; tempAnimation = moveAnimation; for (int i = 0; i < attributes.Count; i++) { switch (attributes[i]) { case "Health": health = int.Parse(contents[i]); break; case "Frames": string[] frames = contents[i].Split(' '); moveAnimation.Frames = new Vector2(int.Parse(frames[0]), int.Parse(frames[1])); break; case "Image": image = this.content.Load <Texture2D>(contents[i]); break; case "Position": frames = contents[i].Split(' '); position = new Vector2(int.Parse(frames[0]), int.Parse(frames[1])); break; case "MoveSpeed": moveSpeed = float.Parse(contents[i]); break; case "Range": range = int.Parse(contents[i]); break; } } moveAnimation.LoadContent(content, image, "", position); }
public virtual void LoadContent(ContentManager content, List <string> attributes, List <string> contents, InputManager input) { this.content = new ContentManager(content.ServiceProvider, "Content"); moveAnimation = new Animation(); ssAnimation = new SpriteSheetAnimation(); // base settings for both enemy and player // switch cas to contol the type and values for (int i = 0; i < attributes.Count; i++) { switch (attributes[i]) { case "Health": health = int.Parse(contents[i]); break; case "Frames": string[] frames = contents[i].Split(','); moveAnimation.Frames = new Vector2(int.Parse(frames[0]), int.Parse(frames[1])); break; case "Image": image = this.content.Load <Texture2D>(contents[i]); break; case "Position": frames = contents[i].Split(','); position = new Vector2(int.Parse(frames[0]), int.Parse(frames[1])); break; case "MoveSpeed": moveSpeed = float.Parse(contents[i]); break; case "Range": range = int.Parse(contents[i]); break; } } // applying seetings for the player and enemy gravity = 100f; velocity = Vector2.Zero; syncTilePosition = false; activateGravity = true; moveAnimation.LoadContent(content, image, "", position); }
public void LoadContent(ContentManager content, string id) { this.content = new ContentManager(content.ServiceProvider, "Content"); menuItems = new List <string>(); animationTypes = new List <string>(); linkType = new List <string>(); linkID = new List <string>(); menuImages = new List <Texture2D>(); animation = new List <Animation>(); itemNumber = 0; fAnimation = new FadeAnimation(); ssAnimation = new SpriteSheetAnimation(); position = Vector2.Zero; fileManager = new FileManager(); // loading in the filename for Menu.txt fileManager.LoadContent("Load/Menu.txt", id); // switch case for the menu types and values for (int i = 0; i < fileManager.Attributes.Count; i++) { for (int j = 0; j < fileManager.Attributes[i].Count; j++) { switch (fileManager.Attributes[i][j]) { case "Font": font = this.content.Load <SpriteFont>(fileManager.Contents[i][j]); break; case "Item": menuItems.Add(fileManager.Contents[i][j]); break; case "Image": menuImages.Add(this.content.Load <Texture2D>(fileManager.Contents[i][j])); break; case "Axis": axis = int.Parse(fileManager.Contents[i][j]); break; case "Position": string[] temp = fileManager.Contents[i][j].Split(' '); position = new Vector2(float.Parse(temp[0]), float.Parse(temp[1])); break; case "Source": temp = fileManager.Contents[i][j].Split(' '); source = new Rectangle(int.Parse(temp[0]), int.Parse(temp[1]), int.Parse(temp[2]), int.Parse(temp[3])); break; case "Animation": animationTypes.Add(fileManager.Contents[i][j]); break; case "Align": align = fileManager.Contents[i][j]; break; case "LinkType": linkType.Add(fileManager.Contents[i][j]); break; case "LinkID": linkID.Add(fileManager.Contents[i][j]); break; } } } SetMenuItems(); SetAnimations(); }