/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { _resources = new ResourceManager(Content, new SpriteBatch(GraphicsDevice)); _gameObjectFactory = new GameObjectFactory(_world); _level = new LevelOne(); _level.Initialize(_gameObjectFactory); _player = _gameObjectFactory.getPlayer(); _player.Name = "Mr. Shizzle"; _inputManager = new InputManager(this); _inputManager.Player = _player; _cam = new Camera.Camera(new Vector2(0, 0), GraphicsDevice.Viewport); base.Initialize(); }
internal void GetCamera(Vector2 position, Viewport viewport) { _camera = new Camera(position, viewport); }