protected override void LoadContent() { // Load Fonts startFont = Content.Load<SpriteFont>(@"fonts\Start"); descriptionFont = Content.Load<SpriteFont>(@"fonts\Description"); font = Content.Load<SpriteFont>(@"fonts\SpriteFont"); String temp = "Score: " + score; mainscore = new Button(Content.Load<Texture2D>("widebutton"),//Texture new Vector2(Window.ClientBounds.Width-220, 20),//Position new Point(200, 50),//Framesize 0, //Collision Offset font, Color.Black, temp); temp = "Happiness: " + happiness; happyscore = new Button(Content.Load<Texture2D>("widebutton"),//Texture new Vector2(Window.ClientBounds.Width - 220, 70),//Position new Point(200, 50),//Framesize 0, //Collision Offset font, Color.Black, temp); mainscore.buttonhover = mainscore.buttonnorm = mainscore.buttonpressed = Content.Load<Texture2D>("widebutton"); happyscore.buttonhover = happyscore.buttonnorm = happyscore.buttonpressed = Content.Load<Texture2D>("widebutton"); enter = new Button(Content.Load<Texture2D>("buttonnorm"),//Texture new Vector2(Window.ClientBounds.Width / 2 - 50, 420),//Position new Point(100, 50),//Framesize 0, //Collision Offset font, Color.Black, "Start!"); enter.buttonhover = enter.buttonnorm = enter.buttonpressed = Content.Load<Texture2D>("buttonhover"); // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); //Add RPS rps = new RPS(this); //Add Matching matching = new Matching(this); //Add Cards cards = new Cards(this); //Save game to file class gameFile = new GameInfo(this); //Load in game info gameFile.getFile(); //Load Food textures //apple = Content.Load<Texture2D>(@"Food/apple-icon"); //cherries = Content.Load<Texture2D>(@"Food/Cherry"); //banana = Content.Load<Texture2D>(@"Food/Banana"); //Loading Model m = Content.Load<Model>("hippo7"); modelTransforms = new Matrix[m.Bones.Count]; originalTransforms = new Matrix[m.Bones.Count]; m.CopyBoneTransformsTo(originalTransforms); //Load Tree tree = Content.Load<Model>("tree4-fbx"); treemodelTransforms = new Matrix[tree.Bones.Count]; treeoriginalTransforms = new Matrix[m.Bones.Count]; tree.CopyBoneTransformsTo(treeoriginalTransforms); //Load Grass grass = Content.Load<Model>("grass_low_poly"); grassmodelTransforms = new Matrix[grass.Bones.Count]; grassoriginalTransforms = new Matrix[grass.Bones.Count]; grass.CopyBoneTransformsTo(grassoriginalTransforms); //Loading Terrain t = new Terrain(this); t.Initialize(); //Load Hippo h = new Hippo(this); h.Initialize(); //Loading Height Texture Texture2D heightMap = Content.Load<Texture2D>("Untitled"); // Load Sounds audioBackground = Content.Load<SoundEffect>(@"sound\jungle"); backgroundInstance = audioBackground.CreateInstance(); backgroundInstance.Volume = 0.35f; audioBackground2 = Content.Load<SoundEffect>(@"sound\background1"); backgroundInstance2 = audioBackground2.CreateInstance(); backgroundInstance2.Volume = 0.35f; soundfxButton = Content.Load<SoundEffect>(@"sound\button"); soundfxButton2 = Content.Load<SoundEffect>(@"sound\button2"); //Intializing Camera c = new Camera(this); Components.Add(c); //Initalizing Sprite Manager spriteManager = new SpriteManager(this); // Initializing Text Utility Class text = new TextInterface(this); Components.Add(text); int hippobox = 25; for(int i = 0; i<200; i++){ Point p = new Point(r.Next(80) - 40, r.Next(80) - 40); if((p.X < -hippobox || p.X > hippobox) || (p.Y < -hippobox || p.Y > hippobox+10)) grasspos.Add(p); } }
public override void Initialize() { //spriteBatch = new SpriteBatch(Game.GraphicsDevice); font = Game.Content.Load<SpriteFont>(@"fonts/Spritefont"); buttons.Add(new Button(Game.Content.Load<Texture2D>("buttonnorm"),//Texture new Vector2(10, 20),//Position new Point(100, 50),//Framesize 0, //Collision Offset font, Color.Black, "Food >")); buttons.Add(new Button(Game.Content.Load<Texture2D>("buttonnorm"),//Texture new Vector2(10, 70),//Position new Point(100, 50),//Framesize 0, //Collision Offset font, Color.Black, "Accessories")); buttons.Add(new Button(Game.Content.Load<Texture2D>("buttonnorm"),//Texture new Vector2(10, 120),//Position new Point(100, 50),//Framesize 0, //Collision Offset font, Color.Black, "Games >")); buttons.Add(new Button(Game.Content.Load<Texture2D>("buttonnorm"),//Texture new Vector2(10, 170),//Position new Point(100, 50),//Framesize 0, //Collision Offset font, Color.Black, "Save Data")); gamelist.Add(new Button(Game.Content.Load<Texture2D>("buttonnorm"),//Texture new Vector2(-200, 120),//Position new Point(100, 50),//Framesize 0, //Collision Offset font, Color.Black, "RPS")); gamelist.Add(new Button(Game.Content.Load<Texture2D>("buttonnorm"),//Texture new Vector2(-200, 120),//Position new Point(100, 50),//Framesize 0, //Collision Offset font, Color.Black, "Matching")); gamelist.Add(new Button(Game.Content.Load<Texture2D>("buttonnorm"),//Texture new Vector2(-200, 120),//Position new Point(100, 50),//Framesize 0, //Collision Offset font, Color.Black, "Cards")); foodlist.Add(new Button(Game.Content.Load<Texture2D>("buttonnorm"),//Texture new Vector2(-200, 20),//Position new Point(100, 50),//Framesize 0, //Collision Offset font, Color.Black, "Apple\n-10/+1")); foodlist.Add(new Button(Game.Content.Load<Texture2D>("buttonnorm"),//Texture new Vector2(-200, 20),//Position new Point(100, 50),//Framesize 0, //Collision Offset font, Color.Black, "Cherry\n-25/+5")); foodlist.Add(new Button(Game.Content.Load<Texture2D>("buttonnorm"),//Texture new Vector2(-200, 20),//Position new Point(100, 50),//Framesize 0, //Collision Offset font, Color.Black, "Banana\n-50/+10")); accesslist.Add(new Button(Game.Content.Load<Texture2D>("buttonnorm"),//Texture new Vector2(-200, 70),//Position new Point(100, 50),//Framesize 0, //Collision Offset font, Color.Black, "Blue Coat\n-100/+100")); accesslist.Add(new Button(Game.Content.Load<Texture2D>("buttonnorm"),//Texture new Vector2(-200, 70),//Position new Point(100, 50),//Framesize 0, //Collision Offset font, Color.Black, "Green Coat\n-250/+100")); accesslist.Add(new Button(Game.Content.Load<Texture2D>("buttonnorm"),//Texture new Vector2(-200, 70),//Position new Point(100, 50),//Framesize 0, //Collision Offset font, Color.Black, "Pink Coat\n-500/+100")); exitbutton = new Button(Game.Content.Load<Texture2D>("buttonnorm"),//Texture new Vector2(parent.Window.ClientBounds.Width - 105, 5),//Position new Point(100, 50),//Framesize 0, //Collision Offset font, Color.Black, "Go Back"); resetbutton = new Button(Game.Content.Load<Texture2D>("buttonnorm"),//Texture new Vector2(parent.Window.ClientBounds.Width - 215, 5),//Position new Point(100, 50),//Framesize 0, //Collision Offset font, Color.Black, "Reset"); foreach (Sprite b in buttons) { b.buttonhover = Game.Content.Load<Texture2D>("buttonhover"); b.buttonnorm = Game.Content.Load<Texture2D>("buttonnorm"); b.buttonpressed = Game.Content.Load<Texture2D>("buttonpressed"); } foreach (Sprite b in gamelist) { b.buttonhover = Game.Content.Load<Texture2D>("buttonhover"); b.buttonnorm = Game.Content.Load<Texture2D>("buttonnorm"); b.buttonpressed = Game.Content.Load<Texture2D>("buttonpressed"); } foreach (Sprite b in foodlist) { b.buttonhover = Game.Content.Load<Texture2D>("buttonhover"); b.buttonnorm = Game.Content.Load<Texture2D>("buttonnorm"); b.buttonpressed = Game.Content.Load<Texture2D>("buttonpressed"); } foreach (Sprite b in accesslist) { b.buttonhover = Game.Content.Load<Texture2D>("buttonhover"); b.buttonnorm = Game.Content.Load<Texture2D>("buttonnorm"); b.buttonpressed = Game.Content.Load<Texture2D>("buttonpressed"); } exitbutton.buttonhover = Game.Content.Load<Texture2D>("buttonhover"); exitbutton.buttonnorm = Game.Content.Load<Texture2D>("buttonnorm"); exitbutton.buttonpressed = Game.Content.Load<Texture2D>("buttonpressed"); resetbutton.buttonhover = Game.Content.Load<Texture2D>("buttonhover"); resetbutton.buttonnorm = Game.Content.Load<Texture2D>("buttonnorm"); resetbutton.buttonpressed = Game.Content.Load<Texture2D>("buttonpressed"); //font = Game.Content.Load<SpriteFont>("Spritefont"); base.Initialize(); }