public VersusScreen(MenuSystem screensystem, TextSection textsection, String spritepath, String animationpath, String soundpath) : base(screensystem, textsection, spritepath, animationpath, soundpath) { m_visibletime = textsection.GetAttribute<Int32>("time"); m_p1 = new VersusData("p1.", textsection); m_p2 = new VersusData("p2.", textsection); m_timer = new CountdownTimer(TimeSpan.FromSeconds(m_visibletime / 60.0f), this.ShowTimeComplete); }
public VersusScreen(MenuSystem screensystem, TextSection textsection, string spritepath, string animationpath, string soundpath) : base(screensystem, textsection, spritepath, animationpath, soundpath) { m_visibletime = textsection.GetAttribute <int>("time"); m_p1 = new VersusData("p1.", textsection); m_p2 = new VersusData("p2.", textsection); m_timer = new CountdownTimer(TimeSpan.FromSeconds(m_visibletime / 60.0f), ShowTimeComplete); }