public Team(FightEngine engine, TeamSide side) : base(engine) { if (side != TeamSide.Left && side != TeamSide.Right) throw new ArgumentException("Side must be either Left or Right", "side"); m_side = side; m_victorystatus = new VictoryStatus(this); m_display = new TeamDisplay(this); m_winhistory = new List<Win>(9); m_p1 = null; m_p2 = null; }
public Team(FightEngine engine, TeamSide side) : base(engine) { if (side != TeamSide.Left && side != TeamSide.Right) { throw new ArgumentException("Side must be either Left or Right", nameof(side)); } m_side = side; m_victorystatus = new VictoryStatus(this); m_winhistory = new List <Win>(9); m_p1 = null; m_p2 = null; }