protected Entity(FightEngine engine) : base(engine) { DrawOrder = 0; CurrentLocation = new Vector2(0, 0); CurrentVelocity = new Vector2(0, 0); CurrentAcceleration = new Vector2(0, 0); m_facing = Facing.Right; CurrentFlip = SpriteEffects.None; CurrentScale = new Vector2(1, 1); Transparency = new Blending(); m_afterimages = new AfterImage(this); DrawingAngle = 0; }
protected Entity(FightEngine engine) : base(engine) { m_draworder = 0; m_location = new Vector2(0, 0); m_velocity = new Vector2(0, 0); m_acceleration = new Vector2(0, 0); m_facing = Facing.Right; m_flip = SpriteEffects.None; m_scale = new Vector2(1, 1); m_blending = new Blending(); m_afterimages = new AfterImage(this); m_drawingangle = 0; }