コード例 #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            spriteBatch.Begin();

            switch (currentScreen)
            {
            case Screen.StartScreen:
                if (startScreen != null)
                {
                    startScreen.Draw(spriteBatch);
                }
                break;

            case Screen.GameScreen:
                if (gameScreen != null)
                {
                    gameScreen.Draw(gameTime, spriteBatch);
                }
                break;

            case Screen.ScoreboardScreen:
                if (scoreboardScreen != null)
                {
                    scoreboardScreen.Draw(spriteBatch);
                }
                break;

            case Screen.ControlsScreen:
                if (controlsScreen != null)
                {
                    controlsScreen.Draw(spriteBatch);
                }
                break;

            case Screen.GameoverScreen:
                if (gameoverScreen != null)
                {
                    gameoverScreen.Draw(spriteBatch);
                }
                break;
            }


            spriteBatch.End();

            base.Draw(gameTime);
        }