コード例 #1
0
    void Start()
    {
        rgbTexture = new Texture2D (640, 480, TextureFormat.RGB24, false);
        rgbMaterial.mainTextureScale = new Vector2 (0.62f, 0.93f); // fixes weird scaling problem
        rgbMaterial.mainTexture = rgbTexture;

        context = new Context (XML_FILE);
        depth = context.FindExistingNode (NodeType.Depth) as DepthGenerator;
        if (depth == null) {
            Debug.LogError ("Viewer must have a depth node!");
            return;
        }

        imageGenerator = context.FindExistingNode (NodeType.Image) as ImageGenerator;
        if (imageGenerator == null) {
            Debug.LogError ("Viewer must have an image generator!");
            return;
        }
        depth.GetAlternativeViewPointCap ().SetViewPoint (imageGenerator);

        imageGenerator.StartGenerating ();
    }
コード例 #2
0
    void Start()
    {
        texture = new Texture2D (640, 480, TextureFormat.RGB24, false);
        rgbMaterial.mainTextureScale = new Vector2 (0.62f, 0.93f);
        // fixes weird scaling problem
        rgbMaterial.mainTexture = texture;

        context = new Context (XML_FILE);
        depth = context.FindExistingNode (NodeType.Depth) as DepthGenerator;
        if (depth == null) {
            Debug.LogError ("Viewer must have a depth node!");
            return;
        }

        imageGenerator = context.FindExistingNode (NodeType.Image) as ImageGenerator;
        if (imageGenerator == null) {
            Debug.LogError ("Viewer must have an image generator!");
            return;
        }
        depth.GetAlternativeViewPointCap ().SetViewPoint (imageGenerator);

        //handsGenerator = context.FindExistingNode(NodeType.Hands) as HandsGenerator;
        //if (handsGenerator == null) {
        //	Debug.LogError("Viewer must have a hands generator!");
        //	return;
        //}
        //handsGenerator.GetAlternativeViewPointCap().SetViewPoint(imageGenerator);

        //gestureGenerator = context.FindExistingNode (NodeType.Gesture) as GestureGenerator;
        //if (gestureGenerator == null) {
        //	Debug.LogError ("Viewer must have a gesture node!");
        //}
        //gestureGenerator.GetAlternativeViewPointCap().SetViewPoint(imageGenerator);

        userGenerator = new UserGenerator (context);
        skeletonCapability = new SkeletonCapability (userGenerator);
        poseDetectionCapability = new PoseDetectionCapability (userGenerator);
        calibPose = skeletonCapability.GetCalibrationPose ();

        userGenerator.NewUser += new UserGenerator.NewUserHandler (userGenerator_NewUser);
        userGenerator.LostUser += new UserGenerator.LostUserHandler (userGenerator_LostUser);
        poseDetectionCapability.PoseDetected += new PoseDetectionCapability.PoseDetectedHandler (poseDetectionCapability_PoseDetected);
        skeletonCapability.CalibrationEnd += new SkeletonCapability.CalibrationEndHandler (skeletonCapability_CalibrationEnd);

        skeletonCapability.SetSkeletonProfile (SkeletonProfile.All);

        userGenerator.StartGenerating ();
        imageGenerator.StartGenerating ();

        //handsGenerator.HandCreate += new HandsGenerator.HandCreateHandler (hands_HandCreate);
        //handsGenerator.HandUpdate += new HandsGenerator.HandUpdateHandler (hands_HandUpdate);
        //handsGenerator.HandDestroy += new HandsGenerator.HandDestroyHandler (hands_HandDestroy);

        //gestureGenerator.AddGesture ("Wave");
        //gestureGenerator.GestureRecognized += new GestureGenerator.GestureRecognizedHandler (gestures_GestureRecognized);
        //gestureGenerator.StartGenerating();

        if (drawSkeleton) {
            GameObject o = new GameObject ("User");
            mainUser = o.transform;
            mainUser.position = new Vector3 (0, 0, 0);
            mainUser.parent = transform;

            GameObject obj = Instantiate (o, new Vector3 (0, 0, 0), Quaternion.identity) as GameObject;
            center = obj.transform;
            //center.parent = mainUser;
            obj.name = "Center";
            createDefaultLineRenderer (center);

            obj = Instantiate (o, new Vector3 (0, 0, 0), Quaternion.identity) as GameObject;
            leftArm = obj.transform;
            //leftArm.parent = mainUser;
            obj.name = "L Arm";
            createDefaultLineRenderer (leftArm);

            obj = Instantiate (o, new Vector3 (0, 0, 0), Quaternion.identity) as GameObject;
            rightArm = obj.transform;
            //rightArm.parent = mainUser;
            obj.name = "R Arm";
            createDefaultLineRenderer (rightArm);

            obj = Instantiate (o, new Vector3 (0, 0, 0), Quaternion.identity) as GameObject;
            leftLeg = obj.transform;
            //leftLeg.parent = mainUser;
            obj.name = "L Leg";
            createDefaultLineRenderer (leftLeg);

            obj = Instantiate (o, new Vector3 (0, 0, 0), Quaternion.identity) as GameObject;
            rightLeg = obj.transform;
            //rightLeg.parent = mainUser;
            obj.name = "R Leg";
            createDefaultLineRenderer (rightLeg);
        }
    }
コード例 #3
0
ファイル: MainForm.cs プロジェクト: cignoir/KinecTh
        /// <summary>
        /// OpenNIスレッドの起動
        /// 
        /// </summary>
        private void StartOpenNI()
        {
            try
            {
                context = new Context(Application.StartupPath + Settings.OPENNI_CONFIG);
            } catch(GeneralException ge){
                Console.WriteLine(ge.Message);
                this.Close();
                return;
            }
            depthGenerator = context.FindExistingNode(NodeType.Depth) as DepthGenerator;
            if (this.depthGenerator == null)
            {
                throw new Exception("Viewer must have a depth node!");
            }

            userGenerator = new UserGenerator(context);
            userGenerator.NewUser += new UserGenerator.NewUserHandler(userGenerator_NewUser);
            userGenerator.LostUser += new UserGenerator.LostUserHandler(userGenerator_LostUser);
            userGenerator.StartGenerating();

            imageGenerator = context.FindExistingNode(NodeType.Image) as ImageGenerator;
            imageGenerator.StartGenerating();

            poseDetectionCapability = new PoseDetectionCapability(userGenerator);
            poseDetectionCapability.PoseDetected += new PoseDetectionCapability.PoseDetectedHandler(poseDetectionCapability_PoseDetected);

            skeletonCapability = new SkeletonCapability(userGenerator);
            skeletonCapability.CalibrationEnd += new SkeletonCapability.CalibrationEndHandler(skeletonCapability_CalibrationEnd);
            skeletonCapability.SetSkeletonProfile(SkeletonProfile.All);

            depthGenerator.GetAlternativeViewPointCap().SetViewPoint(imageGenerator);

            histogram = new int[depthGenerator.GetDeviceMaxDepth()];

            // 出力モード
            //this.mapMode = depthGenerator.GetMapOutputMode();
            this.mapMode = imageGenerator.GetMapOutputMode();

            bitmap = new Bitmap((int)mapMode.nXRes, (int)mapMode.nYRes/*, System.Drawing.Imaging.PixelFormat.Format24bppRgb*/);
            shouldRun = true;
            openNiThread = new Thread(ReaderThread);
            openNiThread.Start();
        }