private static void Load_OnLoad() { if (ObjectManager.Player.ChampionName != ChampName) { return; } Config.Initialize(); SpellManager.Initialize(); ModeManager.Initialize(); OathswornManager.Initialize(); SoulHandler.Initialize(); DamageIndicator.Initialize(new List <DamageIndicator.DamageInfo> { new DamageIndicator.DamageInfo("Q", () => Config.Drawings.QDamageColor, unit => SpellManager.Q.IsReady() ? (float)unit.GetQDamage() : 0f, () => Config.Drawings.DrawQDamage), new DamageIndicator.DamageInfo("E", () => Config.Drawings.EDamageColor, unit => SpellManager.E.IsReady() ? (float)unit.GetEDamage() : 0f, () => Config.Drawings.DrawEDamage) }, () => Config.Drawings.DamageIndicatorEnabled, () => Config.Drawings.HerosEnabled, () => Config.Drawings.JunglesEnabled); Drawing.OnDraw += Drawing_OnDraw; Variables.Orbwalker.OnAction += Orbwalker_OnAction; LogManager.GetCurrentClassLogger().Info("Kalista Loaded successfully!"); Notifications.Add(new Notification("Kalista Loaded!", "Kalista was loaded!", "Good luck, have fun!") { HeaderTextColor = Color.LightBlue, BodyTextColor = Color.White, Icon = NotificationIconType.Check, IconFlash = true }); }
private static void Load_OnLoad() { if (ObjectManager.Player.ChampionName != ChampName) { return; } Config.Initialize(); SpellManager.Initialize(); ModeManager.Initialize(); OathswornManager.Initialize(); SoulHandler.Initialize(); Drawing.OnDraw += Drawing_OnDraw; Variables.Orbwalker.OnAction += Orbwalker_OnAction; //LogManager.GetCurrentClassLogger().Info("Kalista Loaded successfully!"); Notifications.Add(new Notification("Kalista Loaded!", "Kalista was loaded!", "Good luck, have fun!") { HeaderTextColor = Color.LightBlue, BodyTextColor = Color.White, Icon = NotificationIconType.Check, IconFlash = true }); }